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Forums - Gaming - Uncharted vs Gears

Torillian said:
So if adding something as specific as Chainsaw Button Mashing Battles is enough to be innovative why don't you tell me of a game that has a smashed up train in the snow with an event that one of the trains falls as a map. Hell, why don't you just show me any game before Uncharted 2 that had those snow effects?

Seems you just want to find innovations in Gears and whitewash Uncharted 2 as a "safe game". Look at all of the things you listed as innovations for Gears: Amazing amounts of gore and blood, why don't I just list "Amazing amounts of awesome man ass" as a innovation for Uncharted?

Uncharted is a graphical and cinematic achievement. Great gameplay that came from other games. I love the franchise. Nothing more, nothing less. I am not favoring one over the other. They love them both in different ways.



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robbo918 said:
Sorry I won't get into STAGE's love fest with Gears. I do agree it expanded on some themes as did Uncharted. I think both games had innovation. You people can fight it out and have fun just keep playing nice.

"I have a PS3 and 360 and the major difference I see between the two systems games are PS3 titles feel like thrill ride blockbusters with gameplay and 360 games feel like games. " This one I have to disagree with though STAGE. I disagree 100% except in that it is your opinion only and mine is the opposite. I have had more "GAME" feelings from PS3 titles than I have on any console. I am not saying X360 doesn't have them but you are very wrong in my book in saying that only 360 games feel like games. To each their own but I had to get my 2 cents out there since yours had been put on the table.

What games are those?



S.T.A.G.E. said:
Feylic said:
S.T.A.G.E. said:
Feylic said:

Well I guess I shouldn’t have copy pasted your post as I really don’t think genre should have any say in this, especially between 2 shooter genres who’s only difference is where the camera is…

But anyways,

Gears 1 and 2 innovations in the TPS genre:

-Mechanics new to TPS:

-Chainsaw battle mini-game. Resident Evil 4 has button mashing mini games. This is an evolution of it involving a chainsaw as opposed to bar hands. (Though sometimes the enemy had a chainsaw)

 

Show me proof of these mini-games. They must  be exactly like the chainsaw battles. A chainsaw battle and winner cuts the other person in half.

-Reload Mini-game. Almost every TPS has automatic and manual reloading, this is an evolution.

A reload mini-game is innovation, because  it is a minigame. You can reload without involving yourself in tthe minigame.

-team-mate revival. Revival has been around for a long time, in old TPS’s it consisted of waiting a few seconds to respawn, this is an improvement on that method.

What TPS is this?

 

-Low run and breathe movement. You can run in almost all TPS. And lots of them have sound effects but I don’t want to replay all my old games to find out which ones.

Again...what TPS is this? I cannot just take you word for it. I can actually name games which Uncharted copied.

-first person viewpoint angle. Don’t know exactly what you mean here, but you can view down the sites of many guns in a first person viewpoint angle. Example, tribes 2.

Switch off from third person to first person with which shows you staring down the nose of the gun through a crosshair.

-multiple fatality buttons You can kill enemies in most TPS’s, lets go with tribes again, this is an evolution letting you kill them in a more brutal fashion.

-Weapon wheel with directional pad. Any tribes game has a “weapon wheel” in the form of hotkeys that you can make into a wheel.

-pick up/finisher and opponent animations while they are crawling (4 button choice) Isn’t this the same as multiple fatality buttons?

-crawling to be revived mini-game (sometimes you actually come back to life by tapping a as fast as you can if you weren't killed). Tapping to come back to life is basically tapping to stay alive, which RE4 did when an enemy grappled you. Crawling to be revived is an evolution of walking away from danger when you have 5% health left to get healing. Re: any other TPS.

No. You walk away by yourself. Tapping A increases your heartrate. This is not an evolution from Resident Evil. Just because it is a minigame doesn't mean its the same.

-Amazing amounts of gore and blood. Not even going to find a game for this one… how can this possibly be an innovation. Improvement maybe, evolution, ect, but not innovative.

 

 

- Innovative Weaponry to TPS: Pick any TPS you want, it had guns, therefore these you listed are evolutions of those, not innovations.

-Lancer assault rifle (Chainsaw Bayonet)

-Torque bow (Explosive arrows that go through opponents body before exploding)

- Boom Shield. (Can be used to block pathways and shield you from enemy fire)

- Hammer of Dawn/Hammer Satellite

- Ink Grenade

- Turning grenades into proximity mines

 

Innovative Maps: One of the tribes games probably covered these, but either way, hundreds and hundreds of multiplayer levels are already in existence, these are improvements on those, not innovations.

-Avalanche (Massive avalanche occurs falling over the battle ground)

-Security (Area blocked off with lasers so enemies cannot get toward you)

 

"Show me proof of these mini-games. They must  be exactly like the chainsaw battles. A chainsaw battle and winner cuts the other person in half."

And there we have it, that's all I was looking for. A game is innovative unless everything it includes is exactly like another game. Therefor both Gears and Uncharted are innovative. Thank you for your time.

 

I have Uncharted and it has nothing in and of its own. It is what I call a safe game because the developers took no risk with it.

Or you just like ignoring what it did for some strange reason that I can not understand.



Feylic said:
S.T.A.G.E. said:
Feylic said:
S.T.A.G.E. said:
Feylic said:

Well I guess I shouldn’t have copy pasted your post as I really don’t think genre should have any say in this, especially between 2 shooter genres who’s only difference is where the camera is…

But anyways,

Gears 1 and 2 innovations in the TPS genre:

-Mechanics new to TPS:

-Chainsaw battle mini-game. Resident Evil 4 has button mashing mini games. This is an evolution of it involving a chainsaw as opposed to bar hands. (Though sometimes the enemy had a chainsaw)

 

Show me proof of these mini-games. They must  be exactly like the chainsaw battles. A chainsaw battle and winner cuts the other person in half.

-Reload Mini-game. Almost every TPS has automatic and manual reloading, this is an evolution.

A reload mini-game is innovation, because  it is a minigame. You can reload without involving yourself in tthe minigame.

-team-mate revival. Revival has been around for a long time, in old TPS’s it consisted of waiting a few seconds to respawn, this is an improvement on that method.

What TPS is this?

 

-Low run and breathe movement. You can run in almost all TPS. And lots of them have sound effects but I don’t want to replay all my old games to find out which ones.

Again...what TPS is this? I cannot just take you word for it. I can actually name games which Uncharted copied.

-first person viewpoint angle. Don’t know exactly what you mean here, but you can view down the sites of many guns in a first person viewpoint angle. Example, tribes 2.

Switch off from third person to first person with which shows you staring down the nose of the gun through a crosshair.

-multiple fatality buttons You can kill enemies in most TPS’s, lets go with tribes again, this is an evolution letting you kill them in a more brutal fashion.

-Weapon wheel with directional pad. Any tribes game has a “weapon wheel” in the form of hotkeys that you can make into a wheel.

-pick up/finisher and opponent animations while they are crawling (4 button choice) Isn’t this the same as multiple fatality buttons?

-crawling to be revived mini-game (sometimes you actually come back to life by tapping a as fast as you can if you weren't killed). Tapping to come back to life is basically tapping to stay alive, which RE4 did when an enemy grappled you. Crawling to be revived is an evolution of walking away from danger when you have 5% health left to get healing. Re: any other TPS.

No. You walk away by yourself. Tapping A increases your heartrate. This is not an evolution from Resident Evil. Just because it is a minigame doesn't mean its the same.

-Amazing amounts of gore and blood. Not even going to find a game for this one… how can this possibly be an innovation. Improvement maybe, evolution, ect, but not innovative.

 

 

- Innovative Weaponry to TPS: Pick any TPS you want, it had guns, therefore these you listed are evolutions of those, not innovations.

-Lancer assault rifle (Chainsaw Bayonet)

-Torque bow (Explosive arrows that go through opponents body before exploding)

- Boom Shield. (Can be used to block pathways and shield you from enemy fire)

- Hammer of Dawn/Hammer Satellite

- Ink Grenade

- Turning grenades into proximity mines

 

Innovative Maps: One of the tribes games probably covered these, but either way, hundreds and hundreds of multiplayer levels are already in existence, these are improvements on those, not innovations.

-Avalanche (Massive avalanche occurs falling over the battle ground)

-Security (Area blocked off with lasers so enemies cannot get toward you)

 

"Show me proof of these mini-games. They must  be exactly like the chainsaw battles. A chainsaw battle and winner cuts the other person in half."

And there we have it, that's all I was looking for. A game is innovative unless everything it includes is exactly like another game. Therefor both Gears and Uncharted are innovative. Thank you for your time.

 

I have Uncharted and it has nothing in and of its own. It is what I call a safe game because the developers took no risk with it.

Or you just like ignoring what it did for some strange reason that I can not understand.

Ok.....fine.... the enemies strafe to try and evade bullets. 



CGI-Quality said:
Before Uncharted 2 and Gears 2, I would have given the nod to Gears. With both sequels, however, I give the nod to Uncharted, as neither game disappointed me. Gears 2 was a bit of a letdown.

Agreed.

I loved Gears 1, but Gears 2 really didn't do much for me. The Dom/Maria story arc was great and heartbreaking, but because we've never been "trained" to care about any of those characters or their struggle (there's a reason we cared when Aerith died, they spent the whole game establishing the character. Gears as a series spent 1 whole game and 2 hours into the sequel to get the ball rolling before throwing in the emotion 2-3 hours later).

Uncharted was different. I didn't care about Drake, Sully or Elena but at least they were established as characters and you knew what their personalities were. In Uncharted 2, basically from the start you started caring about Drake as a character and the choices he has to make (unlike Uncharted 1 where it was just get the treasure and get out alive and Drake had very few morals).

I do however enjoy Gears gameplay more then uncharted's though. If we're talking about gunplay alone, Uncharted 2 takes several steps in the right direction and is basically on par with the Gears series (minus one awesome chain saw rifle). But unfortunately Uncharted 2 has some fairly clunky platforming controls, which was a massive let down.


Of course Uncharted 2 absolutely dominates in terms of graphics, so on a purely numbers measure, Uncharted wins 2/3 areas. But much more than that, Uncharted 2 is a massive improvement over uncharted 1, Gears of War 2 basically "fixed" the weaknesses in the first game, but doesn't push to do more than that. You have to give the nod for taking a great game in Uncharted 1 and clearly not being satisfied with it at all (which resulted in Uncharted 2 being so great).



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S.T.A.G.E. said:
robbo918 said:
Sorry I won't get into STAGE's love fest with Gears. I do agree it expanded on some themes as did Uncharted. I think both games had innovation. You people can fight it out and have fun just keep playing nice.

"I have a PS3 and 360 and the major difference I see between the two systems games are PS3 titles feel like thrill ride blockbusters with gameplay and 360 games feel like games. " This one I have to disagree with though STAGE. I disagree 100% except in that it is your opinion only and mine is the opposite. I have had more "GAME" feelings from PS3 titles than I have on any console. I am not saying X360 doesn't have them but you are very wrong in my book in saying that only 360 games feel like games. To each their own but I had to get my 2 cents out there since yours had been put on the table.

What games are those?

I will list a few titles so you don't think I am ignoring you but at the same time it is all about opinion (and it is late so I don't want to make a long post). Yours versus mine versus the world, so this won't solve anything unless you are one of those people who think that your opinion trumps all others and must be fact (which I have never picked up the feeling you are from your posts so I am going to gamble you aren't one of "those").


LBP is one of the most fun game experiences I have had, not just in gameplay but in creative outlet in a game (create your own levels). I have a blast playing inFamous, running around being a super hero in a sandbox world is amazing game fun to me. Demon's Souls is one of the most fun games I have played in ages (and being 38 that is a few years). You talked about immersive games (to you), well to me Resistance 1 was incredibly immersive in the ambiance and overall game feeling (not so much with R2, I think they tried too hard on that game and it lost something, IMO).

I could continue but there is not point, as I am sure you will agree, it is about opinion. If I have a blast and consider "a game to feel like a game" there is nothing anyone can say that will change that for me. I also know there is no point in trying to change your mind because it won't happen. If this was a math equation and one of us was correct that would be different but opinions are subjective which creates the problem of nobody being "right".

I do hope you don't think I was slamming you btw. I haven't ever viewed your posts in a bad way and wouldn't want there to be bad blood. The "STAGE's love fest with Gears" thing was just a joke. Anyway, sleep well all, it is bedtime for me.



i really like them both, but for the winner i would have to say uncharted for me



wtf? Why would anyone want to compare these two? Can't they just play the games and be happy?



RJ@Melb said:
wtf? Why would anyone want to compare these two? Can't they just play the games and be happy?

 I ask this question everytime I see this post.



CGI-Quality said:
S.T.A.G.E. said:
Torillian said:
So if adding something as specific as Chainsaw Button Mashing Battles is enough to be innovative why don't you tell me of a game that has a smashed up train in the snow with an event that one of the trains falls as a map. Hell, why don't you just show me any game before Uncharted 2 that had those snow effects?

Seems you just want to find innovations in Gears and whitewash Uncharted 2 as a "safe game". Look at all of the things you listed as innovations for Gears: Amazing amounts of gore and blood, why don't I just list "Amazing amounts of awesome man ass" as a innovation for Uncharted?

Uncharted is a graphical and cinematic achievement. Great gameplay that came from other games. I love the franchise. Nothing more, nothing less. I am not favoring one over the other. They love them both in different ways.

But no game has quite the blend Uncharted does, and in it's own right, that IS innovative, even if the intial concept is not. Gears is guilty of this as well, it's just that Gears set a new standard in gaming today that NO game since quite has.

Gears and Uncharted both took from other games, but Uncharted was a safe game because everything about it was taken from other games. Gears can actually say that aspects of it style is novel.