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Gaming - Uncharted vs Gears - View Post

S.T.A.G.E. said:
Feylic said:
S.T.A.G.E. said:
Feylic said:

Well I guess I shouldn’t have copy pasted your post as I really don’t think genre should have any say in this, especially between 2 shooter genres who’s only difference is where the camera is…

But anyways,

Gears 1 and 2 innovations in the TPS genre:

-Mechanics new to TPS:

-Chainsaw battle mini-game. Resident Evil 4 has button mashing mini games. This is an evolution of it involving a chainsaw as opposed to bar hands. (Though sometimes the enemy had a chainsaw)

 

Show me proof of these mini-games. They must  be exactly like the chainsaw battles. A chainsaw battle and winner cuts the other person in half.

-Reload Mini-game. Almost every TPS has automatic and manual reloading, this is an evolution.

A reload mini-game is innovation, because  it is a minigame. You can reload without involving yourself in tthe minigame.

-team-mate revival. Revival has been around for a long time, in old TPS’s it consisted of waiting a few seconds to respawn, this is an improvement on that method.

What TPS is this?

 

-Low run and breathe movement. You can run in almost all TPS. And lots of them have sound effects but I don’t want to replay all my old games to find out which ones.

Again...what TPS is this? I cannot just take you word for it. I can actually name games which Uncharted copied.

-first person viewpoint angle. Don’t know exactly what you mean here, but you can view down the sites of many guns in a first person viewpoint angle. Example, tribes 2.

Switch off from third person to first person with which shows you staring down the nose of the gun through a crosshair.

-multiple fatality buttons You can kill enemies in most TPS’s, lets go with tribes again, this is an evolution letting you kill them in a more brutal fashion.

-Weapon wheel with directional pad. Any tribes game has a “weapon wheel” in the form of hotkeys that you can make into a wheel.

-pick up/finisher and opponent animations while they are crawling (4 button choice) Isn’t this the same as multiple fatality buttons?

-crawling to be revived mini-game (sometimes you actually come back to life by tapping a as fast as you can if you weren't killed). Tapping to come back to life is basically tapping to stay alive, which RE4 did when an enemy grappled you. Crawling to be revived is an evolution of walking away from danger when you have 5% health left to get healing. Re: any other TPS.

No. You walk away by yourself. Tapping A increases your heartrate. This is not an evolution from Resident Evil. Just because it is a minigame doesn't mean its the same.

-Amazing amounts of gore and blood. Not even going to find a game for this one… how can this possibly be an innovation. Improvement maybe, evolution, ect, but not innovative.

 

 

- Innovative Weaponry to TPS: Pick any TPS you want, it had guns, therefore these you listed are evolutions of those, not innovations.

-Lancer assault rifle (Chainsaw Bayonet)

-Torque bow (Explosive arrows that go through opponents body before exploding)

- Boom Shield. (Can be used to block pathways and shield you from enemy fire)

- Hammer of Dawn/Hammer Satellite

- Ink Grenade

- Turning grenades into proximity mines

 

Innovative Maps: One of the tribes games probably covered these, but either way, hundreds and hundreds of multiplayer levels are already in existence, these are improvements on those, not innovations.

-Avalanche (Massive avalanche occurs falling over the battle ground)

-Security (Area blocked off with lasers so enemies cannot get toward you)

 

"Show me proof of these mini-games. They must  be exactly like the chainsaw battles. A chainsaw battle and winner cuts the other person in half."

And there we have it, that's all I was looking for. A game is innovative unless everything it includes is exactly like another game. Therefor both Gears and Uncharted are innovative. Thank you for your time.

 

I have Uncharted and it has nothing in and of its own. It is what I call a safe game because the developers took no risk with it.

Or you just like ignoring what it did for some strange reason that I can not understand.