XBOX screen 1

PS3 screen 1

These two shots Clearly show which system sports the better Resolution and Detail.
Point 1 *The Gun* :--- The Textures on the 360 version look very smudged and have very little, to no depth in the textures [look at the back of the scope and the weapons closest point to the camera. Now look near the front of the rifle where the textures all blend together, ruining the the depth effect as shown on the PS3 screenshot and completely removings several spots of detail.
Where as the PS3 version shows high detail and Depth within the textures and very little smudge outside the intentional art style.
Point 2:--- Look at the Rocks on the 360 photo, in many spots you can see alot of large triangles in the textures along side some smoother painted structures, causing the sceen to feel and look kinda unbalanced.
Whilst the PS3 version every rock has consistant rounded textures, though there is some triangulism its not as prevalent.
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360 Screen 2

PS3 Screen 2

This one speaks for itself HUGE difference...HUGGGGGGEEEE
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360 Screen 3

PS3 Screen 3

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are we sure this is the unreal engine? cause that looks alot better on PS3.
According to Lens of Truth...360 beats PS3...why? because the initial install time of the game is 20 seconds shorter than the PS3...and it has 7% less screen tearing then the PS3...and the human eye cant even notice a screen tear unless it occures for more than 3/4 of a second.
As to why it won...no idea the diffence between the two graphically is phenomonal, its like comparing the original ghostbuster screens from PS3 to the 360...360 absolutely shattered the PS3's ghostbusters graphics (Which have since been mostly fixed)
...uhh...ill just put my favorite quote of all time here.
"Welcome to Pain, the second of three...You have dealt the first...now deal with me!!"









