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Forums - Sony - Insomniac: Graphics>Framerate, our future games will probably not be 60 fps

Boneitis said:
Honestly I'm not that concerned with framerates. I'm one of the few people that loved Two Worlds on the 360.

However, load times drive me friggin nuts. Practically killed Fable 2 for me.

Dont try EyePet then. Theres almost more loading than actual playing



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It would be interesting to see how many people actually can tell the difference betwen a solid 30 and a solid 60fps if they're not told which is which beforehand.

I think the perceived difference might be largely psychosomatic



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I agree 60 is not really necessary, 40 is enough to avoid the game looking like a slideshow.

30 fps is yuck



Booooo! Stop stealing my frames so you can jazz up your still images, developers.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
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Griffin said:
Well i played the clank demo and there is no way that was running at a constant 60FPS, the game had slowdowns all over the place. But i never noticed any in ToD when i played that game, so maybe its just some sort of bug with the demo.

maybe because you were slowing down the time?



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Squilliam said:
The one thing the two highest selling shooters have in common are ultra low latency controls. Halo 3 has about the lowest latency controls possible with 30fps and Call of Duty is a solid 60 fps. No multiplayer shooter has come close, yet no multiplayer shooter is as smooth as those two franchises.

Smooth as in graphics depends a lot from postprocessing. Carefully crafted motion blur will make a solid 30 fps a pleasure to look at: I can barely notice the framerate dips in KZ2 under 30fps because of this, and all the movies are at 24fps.

Latency in controls is a very complicated question, and frankly the fact that in Halo 3 the latency between pulling the trigger and the shooting action is of 3 frames instead of 4 like in KZ2 has little to do with its mass success. "Smooth controls" are somewhat of a subjective feel and depend on acceleration curves and responsivity in movements, which are in turn tied in with the physics, more than on those extra 33ms when shooting.

Ultimately, nothing says that you can't have your model running faster than your rendering. It's done in simulators and racer games. It can be done in other genres too.



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman

Good, that's what I advocated many years ago (even wrote an article about it). For most games a solid 30 FPS is more than enough to provide a silky smooth gaming experience. If not smooth enough in cases (like specific parts of a game) adding motion blur would help more than a higher framerate.

Framerate merely has to do animations being fluent or not for human perception. Less than 16 frames per second can cause problems depending on the game, 24 frames per second has for a long time been the standard for hollywood movies.

Many cartoons on TV are only 6-8 frames per second.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

I prefer better framerate to graphics most of the time. 30fps isn't too bad but you do get a lag here and there.



Lurker said:
I prefer better framerate to graphics most of the time. 30fps isn't too bad but you do get a lag here and there.

Maybe you are referring to framerate fluctuations? If an animation is shown in a slower framerate than it was designed for, it can look like slow motion or/and with frame skips will look less fluent. A solid locked framerate usually doesn't have this problem (nearly all 3D PC games have fluctuating framerates).



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

That means graphics > gameplay, not a smart move.