| Squilliam said: The one thing the two highest selling shooters have in common are ultra low latency controls. Halo 3 has about the lowest latency controls possible with 30fps and Call of Duty is a solid 60 fps. No multiplayer shooter has come close, yet no multiplayer shooter is as smooth as those two franchises. |
Smooth as in graphics depends a lot from postprocessing. Carefully crafted motion blur will make a solid 30 fps a pleasure to look at: I can barely notice the framerate dips in KZ2 under 30fps because of this, and all the movies are at 24fps.
Latency in controls is a very complicated question, and frankly the fact that in Halo 3 the latency between pulling the trigger and the shooting action is of 3 frames instead of 4 like in KZ2 has little to do with its mass success. "Smooth controls" are somewhat of a subjective feel and depend on acceleration curves and responsivity in movements, which are in turn tied in with the physics, more than on those extra 33ms when shooting.
Ultimately, nothing says that you can't have your model running faster than your rendering. It's done in simulators and racer games. It can be done in other genres too.







