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Forums - PC - Just figured out some Steam sales!

jefforange89 said:
I could imagine the Valve's games would be skewed towards DD as opposed to retail.

yes, Valve's said last year that digital sales would soon take over retail sales: http://www.techspot.com/news/30309-valves-digital-sales-will-soon-top-retail-sales.html

even if it's more (I doubt it's much), it's funny how MB dismisses shio's other numbers, but yet accept these estimates and is "very very generous", conceding that retail sales are around only 500k lol



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Killergran said:
Kasz216 said:
Half off = needing 200% sales.

Well that tells us about their profit on the mod.

Seems like 25% of that money is going elsewhere and they get 75%.

I don't understand how you arrived at those numbers.

However much you profit from one copy, if you set the price to half you will have to sell twice as much. Ne?

Unless you think that the money that goes to the publisher will be a set amount. But I really don't think that's the case.

I think a set amount probably does go to the developer since this was a fan made mod that's being sold and that the 50% off is all valve.

 

For example if they sell it for 4.  1 unit goes to gary, 3 to Valve.

At 50% off selling it for 2.   1 Unit goes to gary.  1 to Valve.

 

So if they sell 100 units at 4.  They make 400.  Gary gets 100.  Valve gets 300.

They sell 200 at 2.  They make 600.  Gary gets 300 Valve gets 300.



While it would be great if Valve would just release the actual numbers of all games... this is a good first step.

Good analysis Shio.  L4D probably did sell in the ballpark of 800K-1M

Hopefully we'll get more in the future :)



Kasz216 said:

I think a set amount probably does go to the developer since this was a fan made mod that's being sold and that the 50% off is all valve.

 

For example if they sell it for 4.  1 unit goes to gary, 3 to Valve.

At 50% off selling it for 2.   1 Unit goes to gary.  1 to Valve.

 

So if they sell 100 units at 4.  They make 400.  Gary gets 100.  Valve gets 300.

They sell 200 at 2.  They make 600.  Gary gets 300 Valve gets 300.

Right. I understand.

I still don't think this is the way it works, though of course I cannot be sure about it. I find it more likely that the choice of words in the article was poor. Then again, I'm biased. I already had a belief before I got into this thread.



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200% rise = 300% of the original amount



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salaminizer said:
Mendicate Bias said:
So L4D sold around a million on steam? Since the majority of pc game sales now come from dd and adding in all the other digital distributing websites which are minuscule compared to steam I would say L4D sold 2 million on pc's and thats being very very generous. It's probably closer to around 1.5 million.

Very good sales numbers but not 4 times the 360 L4D sales numbers which is what you would have led us to believe before.

no, they don't come. it's estimated to be 25% of the full market (source), although it's obvious that some games see more digital sales than others.

Crysis one of the biggest pc games of the last 3 years only sold a little above a million at retail. A valve game getting released on their personal digital distribution system is going to be far more skewed towards dd than retail compared to other pc games. There is no way in hell L4D sold 4 million at retail which is what your trying to imply. It is completely reasonable to assume based off the given data that total L4D retail sales are anywhere between 1.5 to 2 million. Especially after you factor in the average number of people online for L4D which is far far too low for a multiplayer centric game that sold 5 million copies according to you. I don't have the raw online figures right now but I'll look them up for you when I get out of class.



                                           

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Mendicate Bias said:
salaminizer said:
Mendicate Bias said:
So L4D sold around a million on steam? Since the majority of pc game sales now come from dd and adding in all the other digital distributing websites which are minuscule compared to steam I would say L4D sold 2 million on pc's and thats being very very generous. It's probably closer to around 1.5 million.

Very good sales numbers but not 4 times the 360 L4D sales numbers which is what you would have led us to believe before.

no, they don't come. it's estimated to be 25% of the full market (source), although it's obvious that some games see more digital sales than others.

Crysis one of the biggest pc games of the last 3 years only sold a little above a million at retail. A valve game getting released on their personal digital distribution system is going to be far more skewed towards dd than retail compared to other pc games. There is no way in hell L4D sold 4 million at retail which is what your trying to imply. It is completely reasonable to assume based off the given data that total L4D retail sales are anywhere between 1.5 to 2 million. Especially after you factor in the average number of people online for L4D which is far far too low for a multiplayer centric game that sold 5 million copies according to you. I don't have the raw online figures right now but I'll look them up for you when I get out of class.

Crysis was also one of the most mediocre games in the last 3 years. At least pick games that didn't suck to prove your point....



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Mendicate Bias said:
salaminizer said:
Mendicate Bias said:
So L4D sold around a million on steam? Since the majority of pc game sales now come from dd and adding in all the other digital distributing websites which are minuscule compared to steam I would say L4D sold 2 million on pc's and thats being very very generous. It's probably closer to around 1.5 million.

Very good sales numbers but not 4 times the 360 L4D sales numbers which is what you would have led us to believe before.

no, they don't come. it's estimated to be 25% of the full market (source), although it's obvious that some games see more digital sales than others.

Crysis one of the biggest pc games of the last 3 years only sold a little above a million at retail. A valve game getting released on their personal digital distribution system is going to be far more skewed towards dd than retail compared to other pc games. There is no way in hell L4D sold 4 million at retail which is what your trying to imply. It is completely reasonable to assume based off the given data that total L4D retail sales are anywhere between 1.5 to 2 million. Especially after you factor in the average number of people online for L4D which is far far too low for a multiplayer centric game that sold 5 million copies according to you. I don't have the raw online figures right now but I'll look them up for you when I get out of class.

nah, I don't think it sold 4 or 5 millions, but I don't think it sold only 1.5 million too, and Valve themselves said digital sales were just taking over retail last year, and I don't think the percentage is high. I also believe shio is too "conservative" regarding pre-orders and initial months, but I won't guess any numbers - it just seem too low for me having less than 200k pre-orders.



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Mendicate Bias said:

Crysis one of the biggest pc games of the last 3 years only sold a little above a million at retail.

Says over 1.5 million here- and that was well over a year ago. Not bad for the first 9 months or so for an average game that a big chunk of people couldn't play without needing an upgrade.



Final-Fan said:
200% rise = 300% of the original amount

Yeah, it'd change the numbers a bit... but i do think you can get a sense of how much valve makes off each copy.