| vanguardian1 said: It sucks for a lot of people who can't do online multiplayer, ssj12. :p I actually felt Metroid Prime 3 was too short at 15 hours of playtime per playthrough. :p |
You did it in 15? Took me 20 heh.
Anyway, I understand that games are multiplayer focussed but it's really just a way to avoid creativity in your game design. If you make a 5 hour game and just focus on good multiplayer gameplay then you only need to come up with 5 hours of solid plot and artistic design. After that you just throw together 10 multiplayer maps, solidify the gameplay, and viola you just made a game for much less effort.
I suppose there are some games I would make an exception for if they just had massive amounts of creativity crammed into that short single-player or if they had a lot of replay value, but even then it's unlikely I would buy it at full price.
@Goose
Yeah, Halo's is probably alright. Over 10 hours and at least it offers co-op. I'll accept co-op as a way to change the experience. At least it shows some effort put into extending the life of the campaign. Still, 10 hours is the low end of what I consider acceptable. Ideally games should be 20 hours plus.












