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Forums - Gaming - Infinity Ward: We DON'T Need Next Gen ("Space" = BIGGEST Struggle)!

loy310 said:
“The biggest thing you struggle with is space”

^^^^^

I wonder, whose fault is that......Hmmmm.....

I know, I know, I know (raises hand) XD XD



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The Anarchyz said:
loy310 said:
“The biggest thing you struggle with is space”

^^^^^

I wonder, whose fault is that......Hmmmm.....

I know, I know, I know (raises hand) XD XD

Space stopped being issue when they crammed a 2-Disc Playstation game onto a 64mb N64 cartridge (Resident Evil 2).



Could I trouble you for some maple syrup to go with the plate of roffles you just served up?

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thekitchensink said:
The Anarchyz said:
loy310 said:
“The biggest thing you struggle with is space”

^^^^^

I wonder, whose fault is that......Hmmmm.....

I know, I know, I know (raises hand) XD XD

Space stopped being issue when they crammed a 2-Disc Playstation game onto a 64mb N64 cartridge (Resident Evil 2).

Hey, it's not me, it's Infinity Ward who's complaining about space, i'm just answering the question XD

What Angel Studios did was really amazing, changing res on the fly, new stuff, surround sound, high compression, of course they had to sacrifice Extreme Battle mode, but impressive nonetheless... I think that's why Take-Two bought them...

The thing is, Angel Studios ported from Capcom Studio 4 (who did the game for PS1), i think Infinity Ward uses the 360 and then ports to PS3...



Aside from my desire for better anti-aliasing, true 6fps games and everything releasing in atleast true 720p I agree.



4 ≈ One

The Anarchyz said:
thekitchensink said:
The Anarchyz said:
loy310 said:
“The biggest thing you struggle with is space”

^^^^^

I wonder, whose fault is that......Hmmmm.....

I know, I know, I know (raises hand) XD XD

Space stopped being issue when they crammed a 2-Disc Playstation game onto a 64mb N64 cartridge (Resident Evil 2).

Hey, it's not me, it's Infinity Ward who's complaining about space, i'm just answering the question XD

What Angel Studios did was really amazing, changing res on the fly, new stuff, surround sound, high compression, of course they had to sacrifice Extreme Battle mode, but impressive nonetheless... I think that's why Take-Two bought them...

The thing is, Angel Studios ported from Capcom Studio 4 (who did the game for PS1), i think Infinity Ward uses the 360 and then ports to PS3...

I thought they developed both at the same time with CoD4??



4 ≈ One

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The Anarchyz said:
loy310 said:
“The biggest thing you struggle with is space”

^^^^^

I wonder, whose fault is that......Hmmmm.....

I know, I know, I know (raises hand) XD XD

Me too, me too!  Is it that limited 256mb of ram?! XD



criminalminds said:
The Anarchyz said:
loy310 said:
“The biggest thing you struggle with is space”

^^^^^

I wonder, whose fault is that......Hmmmm.....

I know, I know, I know (raises hand) XD XD

Me too, me too!  Is it that limited 256mb of ram?! XD

Touche!



I actually think its possible that ram is the issue here not disc space. MW2=/=MGS4, WTH is on the disc to require such disc space? It would be better if the interviewer had asked for clarification when he had the chance instead of writing an ambiguous article.



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It is possibly the oldest, easily the most profitable, surely the most vicious. It is the only one international in scope. It is the only one in which the profits are reckoned in dollars and the losses in lives"---Maj. Gen. Smedley Butler

The Anarchyz said:
criminalminds said:
The Anarchyz said:
loy310 said:
“The biggest thing you struggle with is space”

^^^^^

I wonder, whose fault is that......Hmmmm.....

I know, I know, I know (raises hand) XD XD

Me too, me too!  Is it that limited 256mb of ram?! XD

Touche!

Lolz, we're pretty cool cats :)

Really, though, it's probably a bit of both.  PC version of CoD4 was 9GB including all map packs and patches.  360 DVD size limit is 6.8gb, but map packs and patches are separate...  So I would assume that the PC version is their most superior one and if it fits into 9GB, they can probably get their normal game without patches and map DLC onto the 360 DVD-9 with just a little bit of work.