By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - EA Dev: 'Game STORIES Are CRAP'! - (So he NEVER played MGS)?

Avarice28 said:

I guess if selling 4.5 million is classified as a "failure" then what the HELicopter is a "success" (toward all the hater's who are hatin' on the Metal Gear Solid franchise). On topic: This is why I never buy EA games, because with the exception of Dead Space most of their games imo are just marginal revisions year after year (look at the greatest shovelware of them all Madden). It is funny how people will hate on Metal Gear but they think it is "okay" to shell out cash on yearly updated sports series with no innovation......I think you must be bloody out yer mind to even agree with anything that EA has to say about what makes a great game. For me if you have No story in a game, then you get No money from me.

Last madden I got was for my birthday several years ago and I still think MGS is bullshit.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

Around the Network
BoneArk said:
That's the big difference between Japanese and American developers. Japanese devs are great story tellers and American devs are not.


I agree.  Japanese games do have better stories to me.  Japanese people put more heart and soul into they work.  Look at Japanese anime like Naruto, Bleach, DBZ, and others.  They have good story lines and great fighting scenes also.  I hate American cartoons. 



C_Hollomon said:
BoneArk said:
That's the big difference between Japanese and American developers. Japanese devs are great story tellers and American devs are not.


I agree.  Japanese games do have better stories to me.  Japanese people put more heart and soul into they work.  Look at Japanese anime like Naruto, Bleach, DBZ, and others.  They have good story lines and great fighting scenes also.  I hate American cartoons. 

And all of those great stories are wasted on the medium of video games, and even their best is crap compared to stories in other media so they might as well start using the medium to its strengths, not imprinting strategies from other media into video games. Such a waste of manhours/writers what they are currently doing. I'd still much rather pick up a book than a JRPG, and that's what I usually do too.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

C_Hollomon said:
BoneArk said:
That's the big difference between Japanese and American developers. Japanese devs are great story tellers and American devs are not.


I agree.  Japanese games do have better stories to me.  Japanese people put more heart and soul into they work.  Look at Japanese anime like Naruto, Bleach, DBZ, and others.  They have good story lines and great fighting scenes also.  I hate American cartoons. 

I totally agree, the art of story telling is what gets me and most people into the games themselves.  I guess if you play shooters alot then ofcourse this would fly right over your head.  But if I cannot dig the story and the main character and his/her supporting cast I usually will not even give the game a try.  I think that is why I am more into Jrpg's then I am shooters overall.



The vast majority of games do have crap stories in comparison to other forms of media, but the industry is still very young and there is a lot of potential for games to be able to tell good stories. Also games don't actually need a brilliant story to garner intense emotion from the player as the interactive nature of games can aid and convey concepts far better than other mediums. However, they're a few games that I would say have good storylines:

Deus Ex
Planescape Torment
MGS1 (not so much 2 or 4, 3 was emotion invoking but more down to interactivity)

And a game that makes unique use of the interactive nature of games to tell a simple story but at the sametime invoke strong emotional responses: Shadow of the Colossus



Around the Network
ItsaMii said:
The Ghost of RubangB said:
Crime and Punishment kicks so much ass. But does it kick as much ass as Super Mario Bros.? I... I just don't know. I've probably written tons of essays about both.

Both deal with very complex issues:

Trying to overcome all moral and ethical limits society imposes - is it ok to kill all those goombas and koopas to save a single princess?

Contradictions that you can`t explain - How can you walk on the ceiling if you are underground?

A poor and opressive lifestyle can lead you to extreme actions - mushroom addiction

In the end you will realize that there is still hope - your princess is in another castle

I hope you're not being serious with this...



"Pier was a chef, a gifted and respected chef who made millions selling his dishes to the residents of New York City and Boston, he even had a famous jingle playing in those cities that everyone knew by heart. He also had a restaurant in Los Angeles, but not expecting LA to have such a massive population he only used his name on that restaurant and left it to his least capable and cheapest chefs. While his New York restaurant sold kobe beef for $100 and his Boston restaurant sold lobster for $50, his LA restaurant sold cheap hotdogs for $30. Initially these hot dogs sold fairly well because residents of los angeles were starving for good food and hoped that the famous name would denote a high quality, but most were disappointed with what they ate. Seeing the success of his cheap hot dogs in LA, Pier thought "why bother giving Los Angeles quality meats when I can oversell them on cheap hotdogs forever, and since I don't care about the product anyways, why bother advertising them? So Pier continued to only sell cheap hotdogs in LA and was surprised to see that they no longer sold. Pier's conclusion? Residents of Los Angeles don't like food."

"The so-called "hardcore" gamer is a marketing brainwashed, innovation shunting, self-righteous idiot who pays videogame makers far too much money than what is delivered."

C_Hollomon said:
BoneArk said:
That's the big difference between Japanese and American developers. Japanese devs are great story tellers and American devs are not.


I agree.  Japanese games do have better stories to me.  Japanese people put more heart and soul into they work.  Look at Japanese anime like Naruto, Bleach, DBZ, and others.  They have good story lines and great fighting scenes also.  I hate American cartoons. 

Naruto, Bleach, and DBZ are cartoons targeted at young teenagers. The only other people who think that they're deep, soulful works of fiction are Western manchildren.



"'Casual games' are something the 'Game Industry' invented to explain away the Wii success instead of actually listening or looking at what Nintendo did. There is no 'casual strategy' from Nintendo. 'Accessible strategy', yes, but ‘casual gamers’ is just the 'Game Industry''s polite way of saying what they feel: 'retarded gamers'."

 -Sean Malstrom

 

 

Samus Aran said:
SHMUPGurus said:
Samus Aran said:
I like his logic.

Because I write like crap, everyone writes like crap.

I quite liked the story of the very first metal gear solid and I still like the stories of the metroid and zelda franchise.

Well, I'll say this: stories in games are hardly interesting if you look at them as only one unit. As a whole, in franchises with many games like Zelda and Metroid, it becomes even more interesting because of the backstories involved with all of it.

Well Lord of the rings would look pretty stupid if he(Tolkien) just wrote the first book.

 

How is this a game only thing? :P

Well yeah, exactly. I'm glad we're on the same boat here.



Random game thought :
Why is Bionic Commando Rearmed 2 getting so much hate? We finally get a real game and they're not even satisfied... I'm starting to hate the gaming community so f****** much...

Watch my insane gameplay videos on my YouTube page!

Garcian Smith said:
C_Hollomon said:
BoneArk said:
That's the big difference between Japanese and American developers. Japanese devs are great story tellers and American devs are not.


I agree.  Japanese games do have better stories to me.  Japanese people put more heart and soul into they work.  Look at Japanese anime like Naruto, Bleach, DBZ, and others.  They have good story lines and great fighting scenes also.  I hate American cartoons. 

Naruto, Bleach, and DBZ are cartoons targeted at young teenagers. The only other people who think that they're deep, soulful works of fiction are Western manchildren.


Well I like anime and some people don't grow out of them just like video games which is also targeted at young teens.  I rather watch anime instead of crapy reality shows like Flavor of Love.



No offense to the starter of this thread, but MGS isn't exactly the pinnacle of great writing. In fact, its often put on the same level as Shonen or 'psychological' Anime (such as Bleach or Neon Genesis Evangelion) for having similar themes and 'over-the-top' characters. Heck, one of the characters in the game is an Anime obsessed techie who even looks like the creator of the game.

That aside, I read that article more as a statement that the guys at Maxis put more emphasis in letting the players dictate their actions and create their own story. Not that they were trying to say all gaming stories suck or whatnot. Many developers to this, from the creators of Dragon Quest to Miyamoto himself with Mario and Zelda. But at the same time, we've seen Dragon Quest, Mario AND Zelda put heavy emphasis on story in the past (Dragon Quest V, Mario RPG, Zelda: Ocarina of Time/Twilight Princess).



Six upcoming games you should look into: