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Forums - PC - Game Informer: downgrading MW2 is a good thing, and dissenters are nerds

SeriousWB said:

Since Xellos took care of of your post, I will address what I still find outlying.

1) "(Or downplaying piracy)" did not exist as one of the original tenets, and you also have no proof piracy is being downplayed in posts as some posters are under the impression you are exaggerating.

Obviously this tenet was referring to drasically downplaying piracy. The statement was a clear exaggeration. Noone denies the existence of piracy. This was a reference to downplaying it's significance.

As for piracy being downplayed, it was mainly a reference to Vlad, who's argument seems to be 'if you don't want to get pirated, make a better game, because good games don't get stolen.' No, good games get stolen even more (see Xellos' post above talking about WoW), it's simply that they ALSO sell more.

2) Conceded, that post falls perfectly in that tenet.

3) That post has nothing to do with it, "If you try to protect your game" is not the same as removing dedicated servers as dedicated servers don't only deter pirates (my last couple of posts have repeated this).  Find me a post that says they are pirating the game purely because of an anti-piracy measure, something that does not effect anything else.

That post clearly falls into the tenet, if you disagree, I don't know what to tell you, other than it would be tough to find someone word for word stating what was mentioned - however that was pretty close.

So you have one post, as an example for only one of those tenets.  Oh, and no, cracking steam games is harder then other games.  Which makes it much less likely for a casual pirate to attempt it (or would likely give up after seeing the procedures).

Well, that's good - hopefully more developers will take advantage of this.

You also repeated "many players don't need it" even though I just said that a vast number of TF2 servers are modded (and regularly full of players) to increase the amount of players or respawn times.  This is a steam game in which dedicates servers are used so the example is very valid.

Simple things like number of players and respawn times should be included in custom game settings, whether or not there are custom servers. Granted, limiting functionality is a problem developers should curtail, however many options like these can be included, without including the functionality that makes things easier for pirates.

You agree it's a loss for a number of people, but blame the people who choose to pirate?  TF2 and Left 4 Dead are steam games, they allow dedicated servers.  To sum up, if those game can do it without apparant problem with piracy, why can't MW2?

Well, bear in mind that WF2 and L4D are primarily PC games. MW2 is a console focussed game also ported to the PC. Maybe it takes a lot more effort/money to integrate both this protection and custom server functionality? And since PC gaming sales are a fraction of what they used to be (largely due to piracy) it's probably not really worth their effort to do it.

 

 



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Jereel Hunter said:
vlad321 said:
Jereel Hunter said:

WarCraft 3 was pirated to a ridiculous degree. You seem to think because it wasn't in the top 10 in 2008 that it wasn't pirates much. (A game that released in 2003)

As I've said, more than once, WC3's amount of piracy canbe easily seen by the number of custom servers running illegal copies using it's LAN functionality. You've just decided to ignore this. Unfortunately, there aren't any published stats on this, however anyone who plays WC3 somewhere other than battle.net can see this.

Edit:

Wow, just came across Monday's Penny-Arcade, and it reminded me of this discussion. It's dead on, and applied to numerous members of this thread.

http://www.penny-arcade.com/2009/10/26/

Quoted:

As to why they want to create their own matchmaking network in the first place, the ability to make money selling maps is floated as a reason, and it makes a lot of sense - presumably they would rather make a million dollars than zero. A centralized defense against piracy is also suggested, and things tend to go downhill quick after this. It is not a mischaracterization to say that conversations with the hardcore PC community about software theft follow these tenets:

- There is no piracy.
- To the extent that piracy exists, which it doesn't, it's your fault.
- If you try to protect your game, we'll steal it as a matter of principle.

It's like, who wouldn't want to bend over backward in their service? You need to know it, because nobody else is going to tell you: you guys sound like Goddamned subway vagrants. Of course when you speak exclusively to each other, it all sounds so reasonable. It'll be reasonable when you all board the bus, and the songs you sing en route to excoriate your enemies will be forceful, but within reason; and when you douse yourself with gasoline and immolate yourself in front of the offices of Infinity Ward, one assumes this will be reasonable also.

Ok so magically it sells legally and makes sales charts, yet it doesn't make pirate charts. I'm fairly sure that means it doesn't get pirated nowhere even close to the levels which you are implying.

I am still waiting for you to, just once, read my post before responding to it. You only posted a single piracy report from bittorrent referring ONLY to 2008. And yet, that qualifies as WC3 "doesn't make piracy charts" when it was 5 years old in that year. No. Just like you won't see StarCraft at the top of piracy charts anymore, because it's 10 years old. Clearly piracy is a bigger issue for newer games. When people buy an old game it's often because they want a bargain. Pirates have no reason to wait years to steal a game, because it's the same price. Naturally piracy would taper off earlier than sales on a game with massive legs(like all blizzard titles).

So you just agreed sales copes are predominant over pirated copies. My job is done.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

vlad321 said:
Jereel Hunter said:

I am still waiting for you to, just once, read my post before responding to it. You only posted a single piracy report from bittorrent referring ONLY to 2008. And yet, that qualifies as WC3 "doesn't make piracy charts" when it was 5 years old in that year. No. Just like you won't see StarCraft at the top of piracy charts anymore, because it's 10 years old. Clearly piracy is a bigger issue for newer games. When people buy an old game it's often because they want a bargain. Pirates have no reason to wait years to steal a game, because it's the same price. Naturally piracy would taper off earlier than sales on a game with massive legs(like all blizzard titles).

So you just agreed sales copes are predominant over pirated copies. My job is done.

(Still waiting)

5 or 10 years after the fact, sure, why not. Up front or LTD? Not so much. Pirates get the game for free, they have no reason to not get it early. So yes, games sales may tend to go on longer than the game tops piracy charts - that says nothing about how much a game gets pirated in total.



Jereel Hunter said:
vlad321 said:
Jereel Hunter said:

I am still waiting for you to, just once, read my post before responding to it. You only posted a single piracy report from bittorrent referring ONLY to 2008. And yet, that qualifies as WC3 "doesn't make piracy charts" when it was 5 years old in that year. No. Just like you won't see StarCraft at the top of piracy charts anymore, because it's 10 years old. Clearly piracy is a bigger issue for newer games. When people buy an old game it's often because they want a bargain. Pirates have no reason to wait years to steal a game, because it's the same price. Naturally piracy would taper off earlier than sales on a game with massive legs(like all blizzard titles).

So you just agreed sales copes are predominant over pirated copies. My job is done.

(Still waiting)

5 or 10 years after the fact, sure, why not. Up front or LTD? Not so much. Pirates get the game for free, they have no reason to not get it early. So yes, games sales may tend to go on longer than the game tops piracy charts - that says nothing about how much a game gets pirated in total.

Obviosuly it's not LTD if the game still sells so much so the game gets bought well more than it gets pirated.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

vlad321 said:
Jereel Hunter said:
vlad321 said:
Jereel Hunter said:

I am still waiting for you to, just once, read my post before responding to it. You only posted a single piracy report from bittorrent referring ONLY to 2008. And yet, that qualifies as WC3 "doesn't make piracy charts" when it was 5 years old in that year. No. Just like you won't see StarCraft at the top of piracy charts anymore, because it's 10 years old. Clearly piracy is a bigger issue for newer games. When people buy an old game it's often because they want a bargain. Pirates have no reason to wait years to steal a game, because it's the same price. Naturally piracy would taper off earlier than sales on a game with massive legs(like all blizzard titles).

So you just agreed sales copes are predominant over pirated copies. My job is done.

(Still waiting)

5 or 10 years after the fact, sure, why not. Up front or LTD? Not so much. Pirates get the game for free, they have no reason to not get it early. So yes, games sales may tend to go on longer than the game tops piracy charts - that says nothing about how much a game gets pirated in total.

Obviosuly it's not LTD if the game still sells so much so the game gets bought well more than it gets pirated.

It's sales are a trickle of what they were - but that doesn't mean it's sold more. SC sold what... 11 million copies? Chances are it sold most of that, at least 8 or 9 million of them.. in the first 3 years. It could have easily had twice that number in pirated copies, especially considering how big it is outside the US. Even though it has since sold up to 11 million, if it had 16-18 million pirated copies early on in its lifespan, its sales will never exceed that. The point is, there's no financial advantage for pirates to wait on games, so clearly even if piracy numbers are huge in the beginning, they may not have the same "legs."

Same with WC3. These were games that are still largely played today - legitimately and pirated.



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Jereel Hunter said:
vlad321 said:
Jereel Hunter said:
vlad321 said:
Jereel Hunter said:

I am still waiting for you to, just once, read my post before responding to it. You only posted a single piracy report from bittorrent referring ONLY to 2008. And yet, that qualifies as WC3 "doesn't make piracy charts" when it was 5 years old in that year. No. Just like you won't see StarCraft at the top of piracy charts anymore, because it's 10 years old. Clearly piracy is a bigger issue for newer games. When people buy an old game it's often because they want a bargain. Pirates have no reason to wait years to steal a game, because it's the same price. Naturally piracy would taper off earlier than sales on a game with massive legs(like all blizzard titles).

So you just agreed sales copes are predominant over pirated copies. My job is done.

(Still waiting)

5 or 10 years after the fact, sure, why not. Up front or LTD? Not so much. Pirates get the game for free, they have no reason to not get it early. So yes, games sales may tend to go on longer than the game tops piracy charts - that says nothing about how much a game gets pirated in total.

Obviosuly it's not LTD if the game still sells so much so the game gets bought well more than it gets pirated.

It's sales are a trickle of what they were - but that doesn't mean it's sold more. SC sold what... 11 million copies? Chances are it sold most of that, at least 8 or 9 million of them.. in the first 3 years. It could have easily had twice that number in pirated copies, especially considering how big it is outside the US. Even though it has since sold up to 11 million, if it had 16-18 million pirated copies early on in its lifespan, its sales will never exceed that. The point is, there's no financial advantage for pirates to wait on games, so clearly even if piracy numbers are huge in the beginning, they may not have the same "legs."

Same with WC3. These were games that are still largely played today - legitimately and pirated.

Well... if my grandmother was a male I wouldn't exist. Also if consoles hadn't come along gaming wuld be better. If The moon was made of cheese....

Point being, stop talking out of your ass and give statistics or stfu.

P.S. Making top 10 PC sales charts, such as WC3 or SC battle chest isn't what's called a "trickle."



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

Jereel Hunter said:
vlad321 said:
Jereel Hunter said:
vlad321 said:
Jereel Hunter said:

I am still waiting for you to, just once, read my post before responding to it. You only posted a single piracy report from bittorrent referring ONLY to 2008. And yet, that qualifies as WC3 "doesn't make piracy charts" when it was 5 years old in that year. No. Just like you won't see StarCraft at the top of piracy charts anymore, because it's 10 years old. Clearly piracy is a bigger issue for newer games. When people buy an old game it's often because they want a bargain. Pirates have no reason to wait years to steal a game, because it's the same price. Naturally piracy would taper off earlier than sales on a game with massive legs(like all blizzard titles).

So you just agreed sales copes are predominant over pirated copies. My job is done.

(Still waiting)

5 or 10 years after the fact, sure, why not. Up front or LTD? Not so much. Pirates get the game for free, they have no reason to not get it early. So yes, games sales may tend to go on longer than the game tops piracy charts - that says nothing about how much a game gets pirated in total.

Obviosuly it's not LTD if the game still sells so much so the game gets bought well more than it gets pirated.

It's sales are a trickle of what they were - but that doesn't mean it's sold more. SC sold what... 11 million copies? Chances are it sold most of that, at least 8 or 9 million of them.. in the first 3 years. It could have easily had twice that number in pirated copies, especially considering how big it is outside the US. Even though it has since sold up to 11 million, if it had 16-18 million pirated copies early on in its lifespan, its sales will never exceed that. The point is, there's no financial advantage for pirates to wait on games, so clearly even if piracy numbers are huge in the beginning, they may not have the same "legs."

Same with WC3. These were games that are still largely played today - legitimately and pirated.

I've been reading your posts in this thread, and I must say that you are completely ignorant about PC gaming and PC games.

Starcraft sold only 1.5 million in it's first year, less than 15% of it's total sales. It must've sold even less in it's second and third years. Starcraft probably sold about 4 million in it's first 3 years, only a third of it's lifetime sales. Between May 2007 and February 2009 it sold another million units, which is even more amazing considering it wasn't even sold in DD services. So, a decade old game sold 1 million copies recently, in less than 2 years (21 months to be exact).

You are way off.

PC games are defined by huge legs, it seems you don't even know that. Let me show you another example, Sins of a Solar Empire, which released February 2008:
- Sold 200k in it's first month.
- Reached 500k in 7 months, September 2008.
- As of now it has almost 1 million sales.

Sins of a Solar Empire WILL keep selling for years, and it could even reach 2 millions sales, which is amazing for a game that had a budget less than $1 million.

PC games have about 50 long legs each. Get it thru your skull.

 



shio said:

I've been reading your posts in this thread, and I must say that you are completely ignorant about PC gaming and PC games.

I threw out an estimate regarding sales, and granted the timing of the sales was more based on console sales as I don't generally track PC sales. However I don't believe you've actually read most of my posts, as most of my comments have been posts on piracy - not the games themselves.

Starcraft sold only 1.5 million in it's first year, less than 15% of it's total sales. It must've sold even less in it's second and third years. Starcraft probably sold about 4 million in it's first 3 years, only a third of it's lifetime sales. Between May 2007 and February 2009 it sold another million units, which is even more amazing considering it wasn't even sold in DD services. So, a decade old game sold 1 million copies recently, in less than 2 years (21 months to be exact).

You are way off.

All I said was "chances are" the sales were primarily in the first 3 years. Yes, SC was an epic phenomenon with incredible legs - and while PC games generally have longer legs than console games, you can't say that legs anywhere near those of SC are standard.

PC games are defined by huge legs, it seems you don't even know that. Let me show you another example, Sins of a Solar Empire, which released February 2008:
- Sold 200k in it's first month.
- Reached 500k in 7 months, September 2008.
- As of now it has almost 1 million sales.

Sins of a Solar Empire WILL keep selling for years, and it could even reach 2 millions sales, which is amazing for a game that had a budget less than $1 million.

PC games have about 50 long legs each. Get it thru your skull.

Yes, thank you, you've showed two examples, both with incredibly devoted fan bases and raved about by critics. The same could be said for some console games (i.e.) Halo:CE. Aside from which, I'm not sure how this contradicts my point at all? I believe the point I made was that PC games with long legs don't necessarily get pirated at the same rates that they sell, because pirates have no advantage of late adoption.

 

 



vlad321 said:
Jereel Hunter said:
vlad321 said:

Obviosuly it's not LTD if the game still sells so much so the game gets bought well more than it gets pirated.

It's sales are a trickle of what they were - but that doesn't mean it's sold more. SC sold what... 11 million copies? Chances are it sold most of that, at least 8 or 9 million of them.. in the first 3 years. It could have easily had twice that number in pirated copies, especially considering how big it is outside the US. Even though it has since sold up to 11 million, if it had 16-18 million pirated copies early on in its lifespan, its sales will never exceed that. The point is, there's no financial advantage for pirates to wait on games, so clearly even if piracy numbers are huge in the beginning, they may not have the same "legs."

Same with WC3. These were games that are still largely played today - legitimately and pirated.

Well... if my grandmother was a male I wouldn't exist. True. Also if consoles hadn't come along gaming wuld be better.This statement can only be considered deeply subjective, or downright false. Early gaming consoles are why we have PC games today. And to think that consoles are inferior for gaming is to assume that everyone prefers a mouse and keyboard to a controller, a more expensive peice of equiment for equivalent graphics, and a relatively small monitor instead of a TV. If The moon was made of cheese....

 

Point being, stop talking out of your ass and give statistics or stfu.

You first. Oh wait, I used a lot more stats than you, you just refused to read them.

P.S. Making top 10 PC sales charts, such as WC3 or SC battle chest isn't what's called a "trickle."

Granted, I underestimated the steadiness of the sales of those, assuming they were more frontloaded - however that does NOTHING to diminish my point that piracy is frontloaded, since there's no advantage to waiting for a cheap battlechest when you're paying $0 regardless. I'm not looking to dimished what blizzard has done - I love WC3 and still play it (mostly for DOTA these days). But playing it, particularly on alternate servers, has helped me to appreciate the SHEER VOLUME of illegal copies out there. And a note: for ages before SC/WC3 were patched to not require the CD, they had "No CD Loaders" readily available. You didn't need to torrent these games to have an illegal copy... install it at a friend's house, drop a no CD loader, and they're good to go to play on an alternate server. These stats are impossible to track, but easy enough to see by players.

 




 Jereel, seriously though. Piracy has always been a problem. You have zero proof or even fundamental data required to make your assertation that PC sales have declined because of piracy. What really happened, is consoles just became BIGGER than PC gaming. Due to the "stable" platform, it also became more focused, and due to the vested interests of the platform makers - giantts of industry all, much more heavily marketed.

 Does piracy have an effect? Sure. But so what? It is not a doom and gloom effect, and it is an effect that has been present ever since the dawn of PC gaming. There used to be BBSes by the truckload that had pirated games, people used to swap disks at school, hell most people back in "ancient times" had libraries full of illegal games. Kids with no money didnt pay for games 15 years ago any more than kids with no money pay for them today. The only difference is now the main hub is centralized via torrents that are accessed internationally, where some jackass from a company that makes tens of millions selling anti-piracy software (that doesnt work) can look at the the tracker data and cook up a scary sounding number that gets clueless suits to fork over a few million more for their new product that still wont work.

 PC gaming would certainly have some degree of new sales if piracy did not exist, but piracy has not appreciably grown as a % of PC gaming, if anything shrunk drastically in the states... it is not depriving companies that make solid products of large profits on the PC platform , it is not preventing new indy dev houses from being successful, it is not preventing large corps who put out good products from being successful.... and it is not worth the insane amount of debate, time, effort, money, etc spent on the subject.

 There are way to many tangents here for me to address them all individually but, I will cherry pick one :
 ""This statement can only be considered deeply subjective, or downright false. Early gaming consoles are why we have PC games today.This is a false statement, in the extreme and shows how little you know of the early days and evolution of gaming. Not trying to be insulting, but it is the plain truth. Early PC gaming is why we have consoles, not the other way around.

 

And to think that consoles are inferior for gaming is to assume that everyone prefers a mouse and keyboard to a controller (true) , a more expensive peice of equiment for equivalent graphics (not relevant, PC hardware is better but underutilized due to console porting... but sometimes shines through on a good engine ( see GTA4)... or a game that had to much going on a lagged console(see Last Remnant), and a relatively small monitor instead of a TV. (erm, where did you get this from? I personally have a dual monitor setup, with one being a 32" Sony Bravia XBR and I game on it in 1080p.... and have my PS3 in a seperate HDMI. This is pretty common now.)""