| SeriousWB said: Since Xellos took care of of your post, I will address what I still find outlying. 1) "(Or downplaying piracy)" did not exist as one of the original tenets, and you also have no proof piracy is being downplayed in posts as some posters are under the impression you are exaggerating. Obviously this tenet was referring to drasically downplaying piracy. The statement was a clear exaggeration. Noone denies the existence of piracy. This was a reference to downplaying it's significance. As for piracy being downplayed, it was mainly a reference to Vlad, who's argument seems to be 'if you don't want to get pirated, make a better game, because good games don't get stolen.' No, good games get stolen even more (see Xellos' post above talking about WoW), it's simply that they ALSO sell more. 2) Conceded, that post falls perfectly in that tenet. 3) That post has nothing to do with it, "If you try to protect your game" is not the same as removing dedicated servers as dedicated servers don't only deter pirates (my last couple of posts have repeated this). Find me a post that says they are pirating the game purely because of an anti-piracy measure, something that does not effect anything else. That post clearly falls into the tenet, if you disagree, I don't know what to tell you, other than it would be tough to find someone word for word stating what was mentioned - however that was pretty close. So you have one post, as an example for only one of those tenets. Oh, and no, cracking steam games is harder then other games. Which makes it much less likely for a casual pirate to attempt it (or would likely give up after seeing the procedures). Well, that's good - hopefully more developers will take advantage of this. You also repeated "many players don't need it" even though I just said that a vast number of TF2 servers are modded (and regularly full of players) to increase the amount of players or respawn times. This is a steam game in which dedicates servers are used so the example is very valid. Simple things like number of players and respawn times should be included in custom game settings, whether or not there are custom servers. Granted, limiting functionality is a problem developers should curtail, however many options like these can be included, without including the functionality that makes things easier for pirates. You agree it's a loss for a number of people, but blame the people who choose to pirate? TF2 and Left 4 Dead are steam games, they allow dedicated servers. To sum up, if those game can do it without apparant problem with piracy, why can't MW2? Well, bear in mind that WF2 and L4D are primarily PC games. MW2 is a console focussed game also ported to the PC. Maybe it takes a lot more effort/money to integrate both this protection and custom server functionality? And since PC gaming sales are a fraction of what they used to be (largely due to piracy) it's probably not really worth their effort to do it. |








