Jereel Hunter said:
It's sales are a trickle of what they were - but that doesn't mean it's sold more. SC sold what... 11 million copies? Chances are it sold most of that, at least 8 or 9 million of them.. in the first 3 years. It could have easily had twice that number in pirated copies, especially considering how big it is outside the US. Even though it has since sold up to 11 million, if it had 16-18 million pirated copies early on in its lifespan, its sales will never exceed that. The point is, there's no financial advantage for pirates to wait on games, so clearly even if piracy numbers are huge in the beginning, they may not have the same "legs." Same with WC3. These were games that are still largely played today - legitimately and pirated. |
I've been reading your posts in this thread, and I must say that you are completely ignorant about PC gaming and PC games.
Starcraft sold only 1.5 million in it's first year, less than 15% of it's total sales. It must've sold even less in it's second and third years. Starcraft probably sold about 4 million in it's first 3 years, only a third of it's lifetime sales. Between May 2007 and February 2009 it sold another million units, which is even more amazing considering it wasn't even sold in DD services. So, a decade old game sold 1 million copies recently, in less than 2 years (21 months to be exact).
You are way off.
PC games are defined by huge legs, it seems you don't even know that. Let me show you another example, Sins of a Solar Empire, which released February 2008:
- Sold 200k in it's first month.
- Reached 500k in 7 months, September 2008.
- As of now it has almost 1 million sales.
Sins of a Solar Empire WILL keep selling for years, and it could even reach 2 millions sales, which is amazing for a game that had a budget less than $1 million.
PC games have about 50 long legs each. Get it thru your skull.







