By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - PC - Game Informer: downgrading MW2 is a good thing, and dissenters are nerds

Wow, that's real professional Game Informer. EGM never pulled this kind of shit.

As soon as my subscription runs out, I will not be renewing.



Around the Network
Kasz216 said:

Here's a question. Why couldn't they just do both?

Either way,  it's lame to get rid of dedicated servers to PC versions.  Mods are what keeps FPS fresh after the first few months.

Mods are the only thing keeping the Halo 1 PC community alive.



Can`t people just not buy the game? Do you really need this game? It`s just a small upgrade from modern warfare 1.
It would be delightful to watch activision and infinty ward employees when the game doesnt sell.
But then again there are too many gun-lovers in this world. Too many people with anger at home who need to release it in a video-game. Too many kids that loves the f-word.
If only people could think the same way as me the world would be a happy place.



catch 22, no matter what happens, people are always gunna find ways to become uncomfortable with decisions like these. imo, i think its good to take out such servers, as it will allow for players to play the game the way it was intended, instead of having people foolish enough to get ripped apart by the pros in their own servers.



 Proud Supporter of The PlayStation Family.

Jereel Hunter said:
Xelloss said:

 Jereel, another big flaw in your general assertations - is the fact that the sales data covers specific regions, while piracy reports are tracking piracy worldwide. Also consider that there are many parts of the world that have many people playing PC games, yet no law enforcement that would bother with PC piracy, or jurisdiction for US or EU courts and even an active dislike of the US gov't. This is actually , much of the world TBH.

I'd like to make sure we're on the same page. My only assertation is that piracy of games generally outweighs their sales. I feel like your statement only confirms this. In many parts of the world there is no penalty for pirating PC games. Very true! That contributes to the vast number of pirated copies. Thus the developers only recourse is not legal action - but rather making their games harder to pirate. Do you disagree?

Yes, outside of making someone who worked on something rightfully angry that his work is being stolen - Piracy from those who would assuredly not have bought the product has no effect on sales, and no bearing in business decisions. Irritating customers, and paying exhorbitant sums to defeat something that doesnt cost you money is bad business.

 

 Many , especially the purveyors of anti-piracy tech like to put forth every illegal download as a lost sale. Now, when talking about people in the USA \ Western Europe, especially people in demographics that do have a degree of disposable income, this has some weight. Amongst some groups, there is certainly a high percentage of folk who may in fact have bought the game had they not been able to pirate it so easily.... however the numbers of these people are far far lower than, say, the number of Africans eastern Eurasians etc who live in areas where their currency has so little purchasing power in terms of USD$ that the major publishers do not even make serious attempts to serve the market.

 

 At the very least, when trying to make a comparison between number of people who pirate and number of people who buy in either an ethical or a business argument, the numbers used should only include ones relative to the debate. Blaming the "PC community"  , as in - the US and maybe Western European PC community for overwhelming piracy is silly if the overwhelming majority of  actual pirates are in Russia, or China etc. Ethically, its different groups of people - and businesswise you are assured beyond reasonable debate that the folk overseas were a lost sale from the get go, and no amount of anti-piracy invesment is likely to glean money from them.

 

 This is actually the reason that Microsoft tuned down the anti-piracy lawsuits and rhetoric a good bit a few years back (at least in regards to targeting the individual home consumer). They came to find that this scenario was the case, and their efforts turned to international enforcement of copyright, shuttering true bootleg schemes ( Genuine Windows campaing) etc, and efforts of that nature. Because after the numbers were crunched and the data analyzed, the vast majority of people in the USA were using, or intending to use legit software. The small minority of hobbyists who reinstalled all the time and had many home machines , and the smaller minority of dedicated pirates who never paid for anything were an eyesore, but no threat to their business model.

 



Around the Network

Piracy's always been a red herring- the publishers want to kill the second hand market above all else. Anti-piracy measures are just the excuse they need to do so.



Alterego-X said:

Talking about that kind of stuff can get you banned.



No matter how this game keeps failing people still buy it because it's COD.

I'm actually hoping this game fails bad so activision would have something to think about, especially kotick.



Xelloss said:

Yes, outside of making someone who worked on something rightfully angry that his work is being stolen - Piracy from those who would assuredly not have bought the product has no effect on sales, and no bearing in business decisions. Irritating customers, and paying exhorbitant sums to defeat something that doesnt cost you money is bad business.

Yes, clearly the majority of piracy is not an actual lost sale - but many are. Think of the people you know who have pirated games. Do they pay for some games that are harder to pirate, like WoW? Do they buy console games? While granted, most pirates games wouldn't have been purchased anyway, if piracy were eliminated, it would result in higher sales. Even if it isn't most of them, there are still SOME that would buy.

 Many , especially the purveyors of anti-piracy tech like to put forth every illegal download as a lost sale. Now, when talking about people in the USA Western Europe, especially people in demographics that do have a degree of disposable income, this has some weight. Amongst some groups, there is certainly a high percentage of folk who may in fact have bought the game had they not been able to pirate it so easily.... however the numbers of these people are far far lower than, say, the number of Africans eastern Eurasians etc who live in areas where their currency has so little purchasing power in terms of USD$ that the major publishers do not even make serious attempts to serve the market.

Agreed - clearly not every pirated game is a lost sale. But when you take a came like Assassins Creed, where 17x the pirated copies were DLed than the real game - it seems to have a very real impact on sales sometimes.

 At the very least, when trying to make a comparison between number of people who pirate and number of people who buy in either an ethical or a business argument, the numbers used should only include ones relative to the debate. Blaming the "PC community"  , as in - the US and maybe Western European PC community for overwhelming piracy is silly if the overwhelming majority of  actual pirates are in Russia, or China etc. Ethically, its different groups of people - and businesswise you are assured beyond reasonable debate that the folk overseas were a lost sale from the get go, and no amount of anti-piracy invesment is likely to glean money from them.

Bear in mind, this is only true during the short-term. If piracy were squashed, these countries would eventually take steps to obtain the software legally, be it by reduced prices and alternate methods of acquiring it. In many countries it is so easy/penalty free to pirate, that no effort is made even if the economy could support valid sales. And to a large extent, this includes our own country - plenty of piracy goes on in our borders. Heck, chances are th elisted statistics don't even include a lot of these other countries. How many people in lands with valueless currency and poor economies do a large number of people have access to connection speeds that allow them to just download several GB files?

 This is actually the reason that Microsoft tuned down the anti-piracy lawsuits and rhetoric a good bit a few years back (at least in regards to targeting the individual home consumer). They came to find that this scenario was the case, and their efforts turned to international enforcement of copyright, shuttering true bootleg schemes ( Genuine Windows campaing) etc, and efforts of that nature. Because after the numbers were crunched and the data analyzed, the vast majority of people in the USA were using, or intending to use legit software. The small minority of hobbyists who reinstalled all the time and had many home machines , and the smaller minority of dedicated pirates who never paid for anything were an eyesore, but no threat to their business model.

Well yes, in the case of an OS, the overwhelming majority of people in the US use valid copies - however MS isn't a good example. MS's licensing requires that major PC manufacterers buy a license of their OS for every PC they sell - whether it ships with Windows or not. Since a handful of major brands comprise nearly all the PC sales in the US, Microsoft is, at most, worried about piracy from custom built PCs. A market, sure.. but nothing compared to the likes of Sony+Compaq+Hp+Dell+Toshiba+Acer(and on and on).

 



Jereel Hunter said:
Xelloss said:

Yes, outside of making someone who worked on something rightfully angry that his work is being stolen - Piracy from those who would assuredly not have bought the product has no effect on sales, and no bearing in business decisions. Irritating customers, and paying exhorbitant sums to defeat something that doesnt cost you money is bad business.

Yes, clearly the majority of piracy is not an actual lost sale - but many are. Think of the people you know who have pirated games. Do they pay for some games that are harder to pirate, like WoW? Do they buy console games? While granted, most pirates games wouldn't have been purchased anyway, if piracy were eliminated, it would result in higher sales. Even if it isn't most of them, there are still SOME that would buy.

 Many , especially the purveyors of anti-piracy tech like to put forth every illegal download as a lost sale. Now, when talking about people in the USA Western Europe, especially people in demographics that do have a degree of disposable income, this has some weight. Amongst some groups, there is certainly a high percentage of folk who may in fact have bought the game had they not been able to pirate it so easily.... however the numbers of these people are far far lower than, say, the number of Africans eastern Eurasians etc who live in areas where their currency has so little purchasing power in terms of USD$ that the major publishers do not even make serious attempts to serve the market.

Agreed - clearly not every pirated game is a lost sale. But when you take a came like Assassins Creed, where 17x the pirated copies were DLed than the real game - it seems to have a very real impact on sales sometimes.

 At the very least, when trying to make a comparison between number of people who pirate and number of people who buy in either an ethical or a business argument, the numbers used should only include ones relative to the debate. Blaming the "PC community"  , as in - the US and maybe Western European PC community for overwhelming piracy is silly if the overwhelming majority of  actual pirates are in Russia, or China etc. Ethically, its different groups of people - and businesswise you are assured beyond reasonable debate that the folk overseas were a lost sale from the get go, and no amount of anti-piracy invesment is likely to glean money from them.

Bear in mind, this is only true during the short-term. If piracy were squashed, these countries would eventually take steps to obtain the software legally, be it by reduced prices and alternate methods of acquiring it. In many countries it is so easy/penalty free to pirate, that no effort is made even if the economy could support valid sales. And to a large extent, this includes our own country - plenty of piracy goes on in our borders. Heck, chances are th elisted statistics don't even include a lot of these other countries. How many people in lands with valueless currency and poor economies do a large number of people have access to connection speeds that allow them to just download several GB files?

 This is actually the reason that Microsoft tuned down the anti-piracy lawsuits and rhetoric a good bit a few years back (at least in regards to targeting the individual home consumer). They came to find that this scenario was the case, and their efforts turned to international enforcement of copyright, shuttering true bootleg schemes ( Genuine Windows campaing) etc, and efforts of that nature. Because after the numbers were crunched and the data analyzed, the vast majority of people in the USA were using, or intending to use legit software. The small minority of hobbyists who reinstalled all the time and had many home machines , and the smaller minority of dedicated pirates who never paid for anything were an eyesore, but no threat to their business model.

Well yes, in the case of an OS, the overwhelming majority of people in the US use valid copies - however MS isn't a good example. MS's licensing requires that major PC manufacterers buy a license of their OS for every PC they sell - whether it ships with Windows or not. Since a handful of major brands comprise nearly all the PC sales in the US, Microsoft is, at most, worried about piracy from custom built PCs. A market, sure.. but nothing compared to the likes of Sony+Compaq+Hp+Dell+Toshiba+Acer(and on and on).

 

Can you stop cherry picking with AC? That game succked, at least pick a good game, like Witcher or Warcraft 3. What's that? They weren't pirated that much? What a shame....



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835