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Forums - Sony - The vgchartz ranking game--LittleBigPlanet

@Barozi

If you just compare the platforming sections to most platformers in the market, yeah, LBP would be a below average platformer, but LBP is more of a compromise between all the parts that composes it than just focusing in a single aspect.
I think that if MM would have focused more on the platforming sections, the level creation and character customization would have suffered greatly, and that would have been worse for LBP, since it would have lost more of it's identity.



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@iBlah

Yeah, the derailing began a long time ago :P Sorry to Yo_John117 ;)

SH had a lot of WTF moments, especially in the secret endings, like the doghouse one XDDD



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lestatdark said:
@Nen-suer

I loved SH2 too, Harry's psychotic sexual deviations is one of the best horror themes in a game xD. But to me, the best horror game is still Enemy Zero :D

wow, nice choice totally forgot about that :O



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@nen-suer

Enemy Zero gave me the biggest "scared shitless" moments in any video game. Nothing better than being in a closed corridor in a dark spacecraft, with invisible enemies that can only be detected by sound....xDDDD



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lestatdark said:
@iBlah

Yeah, the derailing began a long time ago :P Sorry to Yo_John117 ;)

SH had a lot of WTF moments, especially in the secret endings, like the doghouse one XDDD

No worries lol, I don't mind derailing if its not a bunch of fanboy bs.

I find its easier to just not rate a game that I absolutely hate, then to rate it a ridiculously low score and piss a bunch of people off.  

I purposely didn't rate Paradise and Oblivion cause I hated those games.  And even if I would have rated them I wouldn't have given them garbage score simply because I can understand that the games accomplished something, and were quite well polished.

 



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Barozi said:
lestatdark said:
@Barozi

I was a part of the people who disliked the physics of the game, you can see it in my review. Yet that doesn't take for the overall achievement of the game, and the whole package is way more than just jumping around, so taking a lot of points just because of a particular issue isn't fair as well, especially one like this, because it's not like the physics engine is broken or glitchy, once again, it's just personal preference.

yep LBP is lucky here. I'd give the game a 4/10 if it weren't for the other stuff.

Below average platformer IMO

LBP isn't really a platformer per se I'd argue - which is half the problem.  People like safe, genre definitions, this is an FPS, this is a platformer.  LBP is closest to a platformer but is much more.  Many levels that are great online don't even contain any platforming!  I understand your view, but what it really shows me is how many people simply expected something generic and didn't look at what LBP actually is.

Having physics in the jumping is crucial to LBP and the design.  It is not about having Mario jump exactly the same distance, exactly the same time all the time.  Therefore, again I reiterate, judged for what it is it achieves those goals at least acceptable.  If you don't want physics then LBP doesn't fail because it's movement is very good and exact within a physics engine environment - it's just not the game for you because you don't want that.

To me it's like people who wish Gears was FPS, or that Fallout 3 had MP - the games just weren't designed that way, and there's no point wishing they were.

LBP's main focus, clearly was the editor and UGC.  The supplied levels were fun but clearly intended as examples of what to do.  Clearly some people will just buy the game for the supplied levels, but you're only really using about a third of the game's focus then.



Try to be reasonable... its easier than you think...

Reasonable said:
Barozi said:
lestatdark said:
@Barozi

I was a part of the people who disliked the physics of the game, you can see it in my review. Yet that doesn't take for the overall achievement of the game, and the whole package is way more than just jumping around, so taking a lot of points just because of a particular issue isn't fair as well, especially one like this, because it's not like the physics engine is broken or glitchy, once again, it's just personal preference.

yep LBP is lucky here. I'd give the game a 4/10 if it weren't for the other stuff.

Below average platformer IMO

LBP isn't really a platformer per se I'd argue - which is half the problem.  People like safe, genre definitions, this is an FPS, this is a platformer.  LBP is closest to a platformer but is much more.  Many levels that are great online don't even contain any platforming!  I understand your view, but what it really shows me is how many people simply expected something generic and didn't look at what LBP actually is.

Having physics in the jumping is crucial to LBP and the design.  It is not about having Mario jump exactly the same distance, exactly the same time all the time.  Therefore, again I reiterate, judged for what it is it achieves those goals at least acceptable.  If you don't want physics then LBP doesn't fail because it's movement is very good and exact within a physics engine environment - it's just not the game for you because you don't want that.

To me it's like people who wish Gears was FPS, or that Fallout 3 had MP - the games just weren't designed that way, and there's no point wishing they were.

LBP's main focus, clearly was the editor and UGC.  The supplied levels were fun but clearly intended as examples of what to do.  Clearly some people will just buy the game for the supplied levels, but you're only really using about a third of the game's focus then.

So you wanna tell me that LBP is like the RPG maker series ?

A game is supposed to be played. You claim that the main purpose of LBP is to create levels.

So I guess this whole ranking game is fucked up, because I'm sure that many here focused on gameplay in the first place.



Barozi said:
Reasonable said:
Barozi said:
lestatdark said:
@Barozi

I was a part of the people who disliked the physics of the game, you can see it in my review. Yet that doesn't take for the overall achievement of the game, and the whole package is way more than just jumping around, so taking a lot of points just because of a particular issue isn't fair as well, especially one like this, because it's not like the physics engine is broken or glitchy, once again, it's just personal preference.

yep LBP is lucky here. I'd give the game a 4/10 if it weren't for the other stuff.

Below average platformer IMO

LBP isn't really a platformer per se I'd argue - which is half the problem.  People like safe, genre definitions, this is an FPS, this is a platformer.  LBP is closest to a platformer but is much more.  Many levels that are great online don't even contain any platforming!  I understand your view, but what it really shows me is how many people simply expected something generic and didn't look at what LBP actually is.

Having physics in the jumping is crucial to LBP and the design.  It is not about having Mario jump exactly the same distance, exactly the same time all the time.  Therefore, again I reiterate, judged for what it is it achieves those goals at least acceptable.  If you don't want physics then LBP doesn't fail because it's movement is very good and exact within a physics engine environment - it's just not the game for you because you don't want that.

To me it's like people who wish Gears was FPS, or that Fallout 3 had MP - the games just weren't designed that way, and there's no point wishing they were.

LBP's main focus, clearly was the editor and UGC.  The supplied levels were fun but clearly intended as examples of what to do.  Clearly some people will just buy the game for the supplied levels, but you're only really using about a third of the game's focus then.

So you wanna tell me that LBP is like the RPG maker series ?

A game is supposed to be played. You claim that the main purpose of LBP is to create levels.

So I guess this whole ranking game is fucked up, because I'm sure that many here focused on gameplay in the first place.

What I'm saying is LBP is the kind of title that splits people because it simply doesn't conform to a single genre.  People think FPS, RPG, RTS, etc. and know what they're getting.  What I'm saying is LBP isn't SMG with a level editor built on, the whole title is focused (as was marketed and previewed as such) around the whole play, create, share concept - with level creation a huge element of the package.  Due to the basic design, it feels most like a platformer so people decide that's what it is, but it's not really that accurate.

I remember when Deus Ex came out and you saw the same thing - what is it?  An FPS?  But shooting doesn't feel like the focus.  An RGP?  Why so much shooting?  And so on.  I'm just pointing out that some titles defy easy categorisation and evaluation, and LBP is definately one of those titles.

 



Try to be reasonable... its easier than you think...

9.5
extremely fun and funny,only platformer i really like and excellent level creation



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Pros

  • Charming art style
  • Level editor
  • community

Cons

  • Platforming isn't anything special
  • The SIXAXIS support is annoying as all Hell
  • finding good levels in the community is a chore

Once you get past the fantastic art style of the game, Little Big Planet is nothing more than an average platformer at best.

7.8

-edit-

Whoops, missed the voting is closed pst -_-