Barozi said:
lestatdark said: @Barozi
I was a part of the people who disliked the physics of the game, you can see it in my review. Yet that doesn't take for the overall achievement of the game, and the whole package is way more than just jumping around, so taking a lot of points just because of a particular issue isn't fair as well, especially one like this, because it's not like the physics engine is broken or glitchy, once again, it's just personal preference. |
yep LBP is lucky here. I'd give the game a 4/10 if it weren't for the other stuff.
Below average platformer IMO
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LBP isn't really a platformer per se I'd argue - which is half the problem. People like safe, genre definitions, this is an FPS, this is a platformer. LBP is closest to a platformer but is much more. Many levels that are great online don't even contain any platforming! I understand your view, but what it really shows me is how many people simply expected something generic and didn't look at what LBP actually is.
Having physics in the jumping is crucial to LBP and the design. It is not about having Mario jump exactly the same distance, exactly the same time all the time. Therefore, again I reiterate, judged for what it is it achieves those goals at least acceptable. If you don't want physics then LBP doesn't fail because it's movement is very good and exact within a physics engine environment - it's just not the game for you because you don't want that.
To me it's like people who wish Gears was FPS, or that Fallout 3 had MP - the games just weren't designed that way, and there's no point wishing they were.
LBP's main focus, clearly was the editor and UGC. The supplied levels were fun but clearly intended as examples of what to do. Clearly some people will just buy the game for the supplied levels, but you're only really using about a third of the game's focus then.