perpride said: @outlawauron - dude, you are kidding right? The game was not intended to be a revolution to jrpg's. How come noone had an issue with this style of turn based battles when final fantasy did it for like 6 games??? Just off the top of my head, lost odyssey added the linking, ring and immortality factors to battles. How does that lack originality?
Uncreative and unfinished is hardly what I would use to describe lost odyssey. Obviously our opinnions are different on this matter. But for the record I think the game design in it is incredible. Also dude, fun should be one of, if not the first thing a game review looks at. |
The thing is, Final Fantasy actually made turn-based battles interesting.
Final Fantasy 7 had a humongous variety of materia to give each of your characters individualized skills.
Final Fantasy 8 allowed you to give each of your characters their own GFs and Junctions.
Final Fantasy 9 improved on both of these by making skills learnable from equipment, and making each character truly unique with their own skill set (only Vivi could learn Black Magic, only Dagger could summon, etc.).
So no, it's not really the same. And Lost Odyssey even holds a lot of the same JRPG cliches ("this enemy can only be killed with magic, but can't be hurt by physical attacks!!!"). By the way, the immortality factor is fairly pointless. Not exactly an innovation to say that your characters will be randomly revived in the middle of battle.
I probably rag on the game too much, but its fans give it way too much leniency and seem to completely ignore its faults.