| kowenicki said: oops montana sorry. I did (was a slight exaggeration). But I have now revisited quite a few since. I have to say that the move away from turn based doesnt suit me. But maybe that is just me... or maybe it isnt seeing as sales of such seem to have generally declined? |
I prefer turn based battles as well. In fact, I commend Lost Odyssey on having a turn based battle system. However, I wish Mistwalker could have made the battle system a bit more interesting. The characters aren't really individualized (you can just link all your skills to your immortals), and it doesn't bring much new to the table. That may be fine for some people, but it's actually less advanced than some battle systems from the 90s, and JRPGs need to innovate now more than ever. I love JRPGs, and I want them to thrive. The market is responding to innovations in gameplay and fun, not a great story or great graphics. If JRPGs can shift with the demands of the market, they can reach the sales level they used to have.







