GhaudePhaede010 said: I forgot about Level 5. They are awesome and I hope they make something awesome very soon. I really hope their interest develops into a full fledged Wii title. They really do amazing work.
1)As for CC, I am so surprised at the responses I am seeing. The first game was very different from other Final Fantasy games. I actually praised it for being more like the Seiken Densetsu (Mana) series. A lot of people agreed with me that if the game was less expensive to play multi player, it would have been an overall better experience.
I do not understand how everyone can now turn their back on the series and accept this poor offering after all the words SquareEnix were throwing out there about multi play and Wifi work. It seems they are going to short Nintendo fans and yet you are all accepting.
2)And as was already stated, I beat the game in Single player and the story was rather well developed. The different races, abilities, and storylines made the game far more developed. Maybe none of you can respond to my complaints because I am correct but to say they are "focusing" on single player as though the first game lacked focus is astonishing. I am beginning to think none of you whom actually say these things played the first game...
More Level 5 please. I am still holding out for a Dark Cloud game (not a remake). That would make my Wii playing experience just dandy! |
1) I don't quite understand the notion that because it's different it must be bad. You praise the original (as mediocre as it was) for having less in common with the mainline FF's yet Crystal Bearers, which looks to be in leagues of its own is getting bashed because it's not a rehash of original, mediocre game? I don't quite see how Nitnendo fans are getting shorted if they're making a better game by not just arbitrarily using features that would have benefitted the original Crystal Chronicles - if Crystal Bearers was a retread of that game to begin with.
2) Splitting the original FFCC into two separate ideas benefits the series already as seen by Ring of Fates. I had no problem with the storyline of the original but you have to be kidding yourself to think that the single player had "focus" - part of the reason the battle system was so shallow was because they wanted the multiplayer to make up for it (which it didn't). Spell mixing is the only way to do a lot of damage which is barely possible in single player with just the moogle by your side. The character class/races are mostly aesthetic, beyond a few arbitrary changes like Yukes being better with magic or Selkies being faster than Clavats (are they really?)
Ring of Fates on the other hand not only has an established storyline (which, like I said, didn't really bother me in CC) but actually has a developed battle system that takes the races' into account and gives them all individual purposes. They have real skills, real attacks that are unique to them and benefits them. You have a party at almost all times. And the dungeon puzzles aren't just fitting blocks into slots to open gates. And there's a dedicated multiplayer mode *just* for quick games with friends. Really, Ring of Fates is what FFCC should have been...and it's on the DS.
The Crystal Bearers is another story. No one can pass any real judgement because we still have only one real trailer of the actual game, and thus all claims that TCG is a "poor offering" are poor offerings themselves.