CGI-Quality said:
Staude said:
CGI-Quality said:
Staude said:
CGI-Quality said: From a technical standpoint, there is NO QUESTION that Crysis is still King. From an artistic standpoint, I'd say it's subjective. I prefer the look of Crysis to compared to something like say: Killzone 2. However, something like HEAVY RAIN has a real-world look to it, and that's why it appeals more to me. |
From a technical standpoint both killzone 2 and uncharted 2 beats out crysis in some areas.
Animation wise and Particle effects killzone 2 goes above.
Animations in uncharted is on a whole other level though and polygon detail on chars in uncharted 2 is a lot higher than in crysis.
Other than that, carry on.
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You have to remember something though, Crysis does what it does WHILE being open-world. Killzone 2 and Uncharted 2 far more linear, regardless of their advanced physics/animation & particle effects (Killzone 2) system. Don't get me wrong, I prefer Killzone 2 from a gameplay perspective, and prefer Uncharted 2 for it's art. But to say both of those are technically above Crysis is false, they aren't.
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They are in the areas I said.. And how exacly is crysis open worlded ? I presume the game streams areas (Honestly I can't remember if it loads sections or just streams as you go) but it's not very open worlded. You might have two paths to one objective and it can give you the sense that it's openworlded.. but it's not.
Open worlded games are such as GTA, Oblivion and Far Cry 2 (though the quality of said title varies.. ps far cry 2 is a terrible game.. terrible.)
Crysis simply gives you one or two roads to choose from.. It's less open worlded than motorstorm: pacific rift.
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It's still THE pinnacle of modern technical achievements in gaming, and it exceeds what Killzone 2 and Uncharted 2 have achieved. I think you're mixing personal favorites with technical accomplishments. I prefer both Uncharted 2 and killzone 2, as I've stated, but know that neither one are as far along, technically, as Crysis is.
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The only thing that makes crysis "so special" are the combined visual output along with the physics engine.
The individual visual aspects can, and has been taken over.
The cry engine was made particularly for forrests and island terrain. If you look at the original cry-engine 3, you'll see city terrain that looks nowhere near as good as killzone 2s.
Now all 3 games stream data, crysis from your harddrive, killzone 2 and uncharted 2 from the disc.
Uncharted 2 has far far better animations. It has the best animations ever created by any game. It's incredible. Uncharted 1 has better animations than crysis. Both also has better lipsyncing.
Furthermore, uncharted models have greater polygon detail. IE they have more polygons, and from the looks of it, heavily optimised work.
Now crysis on the other hand uses primarily low polygon char models with normal maps. Normal map giving the details. Like a unreal engine 3 game, but at a bigger resolution.
It's said that crysis uses up to 60k in their char models, however, i've come to learn that it's more like 5k for the normal char model, and 60k for the models used in the intro.
Killzone 2, has better particle effects in my opinion, based on the fact that i've played through, crysis, crysis warhead and killzone 2. That's my call. It becomes especially aparent in the last level. The vista is some of the most incredible in particle effects i've seen in a video game.
Killzone 2 also has smoother animations by the way...
also both uncharted, uncharted 2..... and heck killzone 2 has far superior AI to crysis. The AI is pretty dumb in that game.
That's besides the point though. If you read through my post again and try to lecture me CGI, i'll have to facepalm you !
Sorry but I have some knowledge in this field that you may not.
The combined visual aspect and especially physics, Crysis wins by a long shot. But it's still been beaten in individual aspects.