By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Okami Wii confirmed with enhanced graphics and controls!!!

I imagine they'll fix a few issues like the extremely bad draw distance on the PS2 version, but overall I don't know how they'd improve it much. Didn't most of Clover's brilliant cell-shading artists leave for Seeds (now Platinum) anyway?



Around the Network

"The only concern is about the controls, and even if they fail that, it'd still be an awesome game."

I'm sorry, but if the controls fail, the entire game fails IMO, then they've managed to screw the entire gameplay, as controls are one of the most essential parts in the game. Ready at Dawn has no experience with the WII controls as they've never worked with it and that is what concerns me as well. I was under the impression that Capcom would manage the port themselves with people who have experience with the WII and its controls.

Lets just hope they won't screw up a true masterpiece :(



PLAYSTATION®3 is the future.....NOW.......B_E_L_I_E_V_E

Supporter of PlayStation and Nintendo

X_X If those guys screw it , I am going to kill them.






Unless Clover themselves were working on it (as pointed out, they're not even together anymore) I wouldn't want someone trying to add content to the game, since it already felt so complete. Even if Clover were working on it (which currently would be impossible) I can't see what they'd add except maybe finishing the Ocean Palace as they orginally envisioned. (They reused an enviorment eariler in the game to make it, and you can see in the bonus artwork they add a much more orginal design they had to cut)

 Aside from that I'm not worried. Like Parokii said, hope they can fix the crummy draw distance. Not particulary worried about the controls, seems like what to do is straight forward. Brush is now controlled by the pointer, bind a couple of moves to simple shakes. Fleetfoot can be Shake nunchuck and what not, rest can be buttons. And just because this is Ready at Dawn's first try at a Wii game doesn't mean they'll be bad at it. For all we know, maybe they've wanted to make a Wii game and Capcom decided to let them handle Okami's port to see how they'd fare. Or not, I'm just guessing. =P



Good news for Wii owners.
And who cares if it's a port?



We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai

It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps

We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick

 

Around the Network

It will be interesting to see how it turns out. I have faith in Capcom anyway, even if it is a lesser company handling the transfer.



Isn't Ready at Dawn handling the God of War game for PSP? Given how impressive GoW looks on PSP, I would think that they could handle a port of Okami on Wii. The PSP has the same difficult architecture as the PS2. The Wii architecture should be a breeze to them.



There is nothing wrong with port-games, but maybe they could polish the game a bit more, if you knew they are doing that would you want the game even more ;)