liquidninja said:
It's a matter of incentive if Naughty Dog or Bungie had not been acquired they would have to work way harder to be noticed and their business would rely even more making well received games.
If Naughty Dog and/or Bungie came out with consoles to which they'd have to be responisble for R&D, manufacturing costs, learn distribution, learn advertising .etc they would really have to work harder on the games because it would be their companies on the line if they'd failed to sell enough systems to brake even. Investors/Venture capitalists and Banks would then try to sell those companies and offices would close down. I can't think of a better incentive to produce the most widely popular games imaginable.
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But threatening their families would work even better :)
Seriously, we're not talking of small "indie" games here, and by your reasoning we should see third parties efforts being so much better than they are in reality. On the contrary on all consoles first party software is generally of a higher average quality because it can count on more resources, more support, more flexible timetables.
The industry has grown enough that there are very succesful "smaller" games by indipendent developers, but if you move up to the higher tiers an indipendent developer might often find more remunerative going for the buck today than for the quality tomorrow. Being completely platform-agnostic didn't exactly make Activision or Ubisoft the heralds of constant quality and innovation.
Unless with well-received you only meant sales, but that didn't seem to be the meaning of your original post where you lamented the current state of the industry.