| WereKitten said: But threatening their families would work even better :) Seriously, we're not talking of small "indie" games here, and by your reasoning we should see third parties efforts being so much better than they are in reality. On the contrary on all consoles first party software is generally of a higher average quality because it can count on more resources, more support, more flexible timetables. The industry has grown enough that there are very succesful "smaller" games by indipendent developers, but if you move up to the higher tiers an indipendent developer might often find more remunerative going for the buck today than for the quality tomorrow. Being completely platform-agnostic didn't exactly make Activision or Ubisoft the heralds of constant quality and innovation. Unless with well-received you only meant sales, but that didn't seem to be the meaning of your original post where you lamented the current state of the industry.
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The sad truth about 3rd party publishers is that there really isn't much competition. Most "Indie" games are really worth snot, it costs too much to make games now and most people are clueless how to make their own. I don't know. I guess the game industry overall doesn't feel feel the burn of having to get a game out there a make it sell enough to support them.
There's just too many ways to squeeze out cash nowadays. If a game fails all you got to do is release downloadable content, sell the game engines to another company, make special editions etc. Hopefully this process will fail at somepoint and video game companies will have to make real games again.







