No offense but this gen Sony risked the credibility of their brand for the sake of Blu Ray. No one can dispute this.
No offense but this gen Sony risked the credibility of their brand for the sake of Blu Ray. No one can dispute this.
| routsounmanman said: What about the huge shift in software itself? In this generation, most titles move closer and closer to "blockbusters". Most of them implement popular aspects of different genres to appeal. Most games nowadays contain shooting or RPG elements to appeal to the broader audience, the "hardcore". The "core" gamers on the contrary seem to flee the industry as there's nothing to interest them after gaming for 20 years or just growing old. On the other hand, huge wave of "casuals" has entered the market with the Wii, them only interested in really mainstream IPs (like Mario, CoD, Sonic) or just casual titles, like Wii Fit, WSR and EA Sports Active. In my opinion, the shift in software and consumer tastes has been very significant this gen. Casuals on one hand (through the Wii), and hardcore through the other (via HD) have squeezed the core gaming population out of the equation. |
Not exactly. Casuals exist, but core gamers carry the intitial and lifetime sales of hot titles on the 360 and PS3. The Wii is the only system where your statement holds true and the casuals dominante whilst the core are dwindling.
| Avinash_Tyagi said: No Wii didn't help Sony or MS, because Sony and MS have only hurt themselves, Nintendo has helped gaming, most of those games you consider well remembered aren't even well known outside of core gamers, Wii games are known by everyone. A lot of those devs and Publishers have ended up merging this gen in order to survive. And you yourself just admitted how its helped gaming, more penetration and more growth and the prof.its are there as well if other companies learn from Nintendo |
FIRST BOLDED.
The thing is, us "core gamers" are the industry as a whole whether you like it or not. We have been buying games, we will continue buying games in the future. This is the industry as a whole and what helps the industry as a whole are GTA, MGS, Halo, Uncharted, GT, Gears, LBP, Bioshock, Call of Duty, WoW, Assassins Creed, Dragon Age, Demons Souls, Mass Effect, Splinter Cell Conviction.....as you see ive listed many multi million selling games in a variety of genres produced and developed by multiple studios an dpublished by multiple publishers....thus, the overarching industry to the market which has built and will continue to support said inudtsry in an unwavoring way.
SECOND BOLDED.
Which is what i fear as a gamer that the wii doesnt cater too, pecisely.
The wii games that ar eknown by "everyone" as you say are.....Wii sports, Wii fit, Wii sports resort and Mario Galaxy, zelda and metroid.
I still fail to see how this has saved the industry as a whole when the majority of the new penetration and Wii software sales help nintendo moreso than anyone.
If anything, your argument about companies "learning" from nintendo eventually cut out the vast majority of small dev's, or dilute other genres because if the Wii had its way in the market devs would be forced into making games which are bought by the increasingly penetrated demographic which the Wii has established, thus turning the industry into a one trick pony.
| steverhcp02 said: Wi Fit PLUS, Wi Sports resort, another NEW SMB....Nintendo simply isnt taking risks when it comes to current Wii success. As far as ninty introducing motion controls, yeah it was a risk entering this gen that way, but thats why the released Zelda on the gamecube as well in case it didnt catch on with the wii, which it obviously did. Also the wii launched with a standard control set to fall back on. Also why the wii probably didnt launch with 1:1 if it would have been too much money they werent sure if the wii would become a phenomenon thus not wanting to really no motion control right until nearly the 3rd year out. There was plenty of room for a more "riskier" ambitious wii launch, imo. Hindsight is always great though, and nintendo seemed to make the right decisions, but to say it was risky overall simply due to it being motion controlled isnt entirely accurate. Nintendo made great business decisions, but that doesnt necessarily equate to risk in terms of ambition, pushing new things at the expense of the bottom line. Nintendo left itself room for plenty of outs, a good business decision, but it truly negates risk, imo. Innovation doesnt necessarily equal risk. There is truth to Trettons statements and there is also falsehood due to the introduction of Wii itself. However, lets be honest, the Wii launching with no DVD playback, with little upgrade in processing power of the gamecube and now the milking of Wi fits, another new SMB, and the release slate and or schedule......Ninty still relies on its 1st oarty to rally the troops, not really introducing new IP's, new characters to the family etc. |
Scared that Nintendo was just focused on games instead of DVD's like Microsoft and Sony.
S.T.A.G.E. said:
Scared that Nintendo was just focused on games instead of DVD's like Microsoft and Sony. |
Why would i be scared? Nintendo doesnt offer me what i want, so i go to Sony or MSFT for my demands. But the argument at hand, which you conveniently arent participating in, is "risk" and "innovation" in terms of the industry as a whole and perhaps its implication of the aforementioned.
So if your point was to try to bait me into a pissing match you were moderately successful in getting me to quote you. If your intention was to add something to the discussion above a slugs IQ level, you failed.
steverhcp02 said:
FIRST BOLDED. The thing is, us "core gamers" are the industry as a whole whether you like it or not. We have been buying games, we will continue buying games in the future. This is the industry as a whole and what helps the industry as a whole are GTA, MGS, Halo, Uncharted, GT, Gears, LBP, Bioshock, Call of Duty, WoW, Assassins Creed, Dragon Age, Demons Souls, Mass Effect, Splinter Cell Conviction.....as you see ive listed many multi million selling games in a variety of genres produced and developed by multiple studios an dpublished by multiple publishers....thus, the overarching industry to the market which has built and will continue to support said inudtsry in an unwavoring way.
SECOND BOLDED. Which is what i fear as a gamer that the wii doesnt cater too, pecisely. The wii games that ar eknown by "everyone" as you say are.....Wii sports, Wii fit, Wii sports resort and Mario Galaxy, zelda and metroid. I still fail to see how this has saved the industry as a whole when the majority of the new penetration and Wii software sales help nintendo moreso than anyone. If anything, your argument about companies "learning" from nintendo eventually cut out the vast majority of small dev's, or dilute other genres because if the Wii had its way in the market devs would be forced into making games which are bought by the increasingly penetrated demographic which the Wii has established, thus turning the industry into a one trick pony. |
Sorry, but the core gamers are a much smaller segement of the market than you believe, it is the "casuals" "nongamers" which are the major market for gaming, and for them, those games you noted aren't the best known titles.
They help Nintendo mostly, because other companies have yet to wise up to the desires of the larger market, they believe that they can toss out any game and expect it sell on the Wii, what they don't get is that Nintendo has designed its games to target the larger market more effectively
Predictions:Sales of Wii Fit will surpass the combined sales of the Grand Theft Auto franchiseLifetime sales of Wii will surpass the combined sales of the entire Playstation family of consoles by 12/31/2015 Wii hardware sales will surpass the total hardware sales of the PS2 by 12/31/2010 Wii will have 50% marketshare or more by the end of 2008 (I was wrong!! It was a little over 48% only)Wii will surpass 45 Million in lifetime sales by the end of 2008 (I was wrong!! Nintendo Financials showed it fell slightly short of 45 million shipped by end of 2008)Wii will surpass 80 Million in lifetime sales by the end of 2009 (I was wrong!! Wii didn't even get to 70 Million)
S.T.A.G.E. said:
Not exactly. Casuals exist, but core gamers carry the intitial and lifetime sales of hot titles on the 360 and PS3. The Wii is the only system where your statement holds true and the casuals dominante whilst the core are dwindling. |
No. Hardcore carry the weight on HD platforms. The best selling games on each platform are shooter games or games with heavy shooting elements (RE5, GTAIV). Thus RPGs failing on all consoles so far this gen (until FFXIII of course)
My themeforest portfolio:
If the title said 'A console manufacturers executive said something stupid' it would have meant the same.
Tease.
routsounmanman said:
No. Hardcore carry the weight on HD platforms. The best selling games on each platform are shooter games or games with heavy shooting elements (RE5, GTAIV). Thus RPGs failing on all consoles so far this gen (until FFXIII of course) |
First of all you're not arguing my point. Second of all Mass Effect, Fallout 3 and and Oblivion all sold well and are WRPG's. JRPG's are the sub genre that is at risk until Final Fantasy XIII comes out.
PS3 has zero games that sold over 10 million ,360 has only one, even combining multiplat sales you have only the games selling over 10 million on the HD twins, Halo 3, Modern warfare and GTA 4, by comparison PS2 had five 10 million sellers on its own
Predictions:Sales of Wii Fit will surpass the combined sales of the Grand Theft Auto franchiseLifetime sales of Wii will surpass the combined sales of the entire Playstation family of consoles by 12/31/2015 Wii hardware sales will surpass the total hardware sales of the PS2 by 12/31/2010 Wii will have 50% marketshare or more by the end of 2008 (I was wrong!! It was a little over 48% only)Wii will surpass 45 Million in lifetime sales by the end of 2008 (I was wrong!! Nintendo Financials showed it fell slightly short of 45 million shipped by end of 2008)Wii will surpass 80 Million in lifetime sales by the end of 2009 (I was wrong!! Wii didn't even get to 70 Million)