binary solo said:
CGI-Quality said:
Griffin said: The reason KZ2 failed was due to a demo that showed off how broken the controls were. If KZ2 had the same controls of CoD4 it would have sold atleast 1mil more. |
It failed? Since when?
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That's not even the worst of it. Did 1 million people try the demo and decide not to buy KZ2 on the basis of the controls? That's a lot of people playing the demo. Or was it just some thousands of people who tried the demo and not like it and word of mouth spread to 1 million people convincing them not to buy?
Any way you slice it there is simply no way negative experience of the demo comes close to accounting for 1 million in lost sales. Couple hundred K max, maybe.
Edit: come to think of it, how many PS3 owning FPS fans DON'T have KZ2? I don't even like FPS much andve seriously considered getting KZ2, probably not gonna though.
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Keep in mind that bad word of mouth could've been good word of mouth under different circumstances.
In the end, Killzone 2 has fallen short of Call of Duty 4 by almost 3 mlilion units, and given Killzone 2's legs (and the comparable legs of CoD4) that number won't be decreased by much over the next year or so. Something made these people not care about Killzone 2, despite an insane amount of hype behind the game, and a humongous opening week, just shy of World at War's opening week. It wasn't the graphics, and it wasn't the singleplayer. It wasn't the multiplayer badges, rotating rounds, or clan system. I doubt it was the marketing either, given that CoD4 sold predominantly on word of mouth.
The only explanation can be the controls, either the pre-patch controls which were pretty hard to get used to (though I learned to love them during the beta), or the post past-controls that while much improved, are hard for CoD fans to get used to (or so it seems from customer feedback at my store. It's also hard for me to get used to CoD on a console after having played KZ for so long. They're certainly two very different beasts).