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binary solo said:
CGI-Quality said:
Griffin said:
The reason KZ2 failed was due to a demo that showed off how broken the controls were. If KZ2 had the same controls of CoD4 it would have sold atleast 1mil more.

It failed? Since when?


That's not even the worst of it. Did 1 million people try the demo and decide not to buy KZ2 on the basis of the controls? That's a lot of people playing the demo. Or was it just some thousands of people who tried the demo and not like it and word of mouth spread to 1 million people convincing them not to buy?

Any way you slice it there is simply no way negative experience of the demo comes close to accounting for 1 million in lost sales. Couple hundred K max, maybe.

Edit: come to think of it, how many PS3 owning FPS fans DON'T have KZ2? I don't even like FPS much andve seriously considered getting KZ2, probably not gonna though.

As for broken (depending on if your TV had a delay, mine was fixed with turning "game mode" on), I don't think our abilities playing it online would agree :P