letsdance said:
Slimebeast said:
letsdance said: You have no clue why the ad budget is so high Slime. Explain why the first ad budget was only 10 million. Is MS helping with the ad campiagn? Are they using the money they saved by having a fast dev cycle going towards the ad? |
The first time budegt was lower cause it was a new IP. This time they adjusted the ad budget to a potential 3-4 million seller.
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the budget is 2.5 times as much. I doubt they expect 2.5 times the sales. If they are going off of pre-orders they'll be sorely dissapointed. Sequels always have higher pre-orders. The reason L4D sold so well was word of mouth and good legs. If they are expecting the same legs they'll be dissapointed. |
That's not how it works.
First, the overall marketing for the first game was probably much more than $10 mill. The $10 mill number is for the ad campaign.
Second, marketing is decided for potential sales, not so much actual sales. They're mostly decided and paid for even before the game comes out. As a new IP they maybe targeted only 1.5 mill copies for the first L4D while it actually had long legs and sold 3-5 mill in the end (between PC X360).
This time the ad and marketing campaign is already targeted at a +3 million - maybe 4-5 million - selling game.
Third, the dynamics between an original and sequel when it comes to marketing is different. Sequels usually have a shorter and more intense marketing campaign and sometimes the ads are emphasized over other forms of marketing (viral, pre-views, trailers etc).
All these factors explain why the reported ad budget is so much higher.