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Forums - Nintendo - Was Wii's price ever a problem?

@TheRepublic: It has more to do with the flagship titles than game releases itself. Wii Musics failure was largely because of the game isn't easy to pick up and play by any means and the song selection was made to have something for everyone, leaving only a handful of songs that each individual could enjoy.

@leo-j: Yeah, what i find more shocking is the people who have bought multiple 360:s. Some guy had a dozen of them and Matt Casamassina from IGN told just a while ago that he has his seventh or eighth 360.



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Nintendo games sell only on Nintendo system.

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Why would anyone buy 2 Wiis?
I do get somehow to buy 2 xbox (other for modd,or RROD)



 

 

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@Simulacrum: One for kidsroom and another for livingroom.



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Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

HappySqurriel said:

If you looked at the percentage of potential customers who were willing to buy a particular console at a certain point in time it would probably look like a bell curve. As time goes on the mean value people are willing to pay gets reduced, and the bell curve becomes more distorted, because people have already bought the console; and newer ‘cooler’ gadgets come along taking interest away from the console.

As a guess, I would say that the mean price people are willing to pay for a console at launch is (probably) about $300 with a standard deviation of $50; and over an 18 month period the mean value is reduced by (roughly) the standard deviation, with the standard deviation being reduced by 20% (or, after the first 18 months the mean would fall to $250 with the standard deviation at $40, and at 3 years the mean would be around $210 with a standard deviation of $32, and so on). Now, if this estimate is within reason this would mean that the Wii started off being seen by most interested consumers as a value, and now (3 years after launch) most potential customers see the Wii as being too expensive.

Now, I should mention that not all consoles would be seen to be worth the same amount at launch and not all consoles will lose value at the same rate; but I doubt any console has more than 50% of potential customers seeing it as being worth more than (about) $350, and I doubt a console could go more than (about) 2 years without seeing a measureable reduction in demand at a static price without some heavy bundling or redesign.

 

With that said, I don't think the Wii's price had become a problem yet ... but the important word is "yet" and given another 18 months there would be few people who would buy a Wii at $250 or respond to a $50 price reduction.

Best post of the thread

Honourable mention goes to bdbdbd for his many arguments although I disagree that Nintendo will bump the price back to $250 with a WSR bundle



 

@Puffy: Thanks. Whether the WSR bundle comes out to the rest of the world, remains to be seen in the first half of next year, but i don't see any reason why it should stay in UK. Basically the same reason why UK has the bundle works for the rest of the world. However, even the new bundle could be sold at 200.



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Nintendo games sell only on Nintendo system.

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bdbdbd said:
@TheRepublic: It has more to do with the flagship titles than game releases itself. Wii Musics failure was largely because of the game isn't easy to pick up and play by any means and the song selection was made to have something for everyone, leaving only a handful of songs that each individual could enjoy.

Malstrom has made the claim that besides Wii Music and a few DSiWare games, Nintendo had a bunch of UGC games in development and then abandoned them after Wii Music underperformed.  What I was saying in my post is that I seriously doubt this claim from Malstrom, and that Nintendo is right on schedule with the number of games they have released.  Unless there are a big lack of games over the next few years, I think Malstrom is wrong on this.



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@TheRepublic: I personally doubt it too. However, Iwata did see UGC as a good idea still a while ago, so at least the claim has some substance in it.

My point was the release schedule aswell, making the point same as yours. But, there may be some bigger title getting delayed in the spring, since Punch-Out was the "big" title and also WSR wasn't coupled with another game (how Nintendo have released their new type of games so far, Wii Sports/Twilight Princess, Wii Fit/SMG [Japan], Wii Fit/Mario Kart [Eur, NA], Wii Music/Animal Crossing). Punch-Out isn't a big new audience title, but it can't really be considered as a core title either and WSR came out all alone anyway.



Ei Kiinasti.

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Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

ioi said:
As others have said, the Wii's price point wasn't a problem when supply couldn't meet demand (in fact Nintendo could probably have sold them at $300 or more back in 2006-2008) but the lack of killer games for the last 12 months, combined with PS3 and 360 price points getting closer and closer (or even below) has meant that $250 seems a lot to pay now for a Wii.

I've always believed that some portion of the Wii userbase (say 50% as a ballpark) isn't in competition at all with the HD consoles, but even in those cases consumers will want to know they are getting value for money and today $200 seems far more reasonable than $250 and obviously the potential Wii customers who are chosing between a Wii/360/PS3 will now have a stronger reason to chose Wii.

So price wasn't a problem to begin with but Wii began to look expensive earlier this year when compared to what the other consoles offered.

This



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Price wasn't really a problem at all. The only reason they did this was to spur the user base before MS and Sony release competing motion control devices. It also helps with accelerating sales of their "big three" titles for the holidays.