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Forums - Microsoft - Average Xbox Live Arcade game costs $750,000

The average budget for an Xbox Live Arcade game is probably pushing $750,000, up from $250,000 at the launch of the service, according to the former Worldwide Games Portfolio Manager for Xbox Live Arcade.

David Edery, who now runs consultancy firm Fuzbi, revealed the information in a presentation at the Digital Distribution Summit in Australia, reported by GameSetWatch. The figure was an estimate based on the way budgets had increased during his time at the company - up to $500,000 when he left in 2008, and rising as the games became more successful.

He also had some tips for digital game developers: make your pitch very short, know exactly who's going to buy the game, and don't trust unofficial sales figures.

"If you can't describe your game in a single sentence, than you have a problem," he said, adding that most pitches he received when working at Microsoft didn't say who the game was targeted at. He also said he received a lot of pitches for "card and board games" based on Carcassone having a high sales rank on VGChartz.com, but this overlooked the fact that these figures included free copies of the game and didn't represent high sales revenue.

He said that his sources indicated that Xbox Live Arcade was the biggest market for digitally distributed console games, leading Playstation Network and well ahead of Nintendo's WiiWare store.



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And that's exactly the reason why the recently released XBLA games have a much higher quality than those which were released at launch.



OH geez just for the average budget. That's actually a heck of a lot more than I would have ever thought.



Barozi said:
And that's exactly the reason why the recently released XBLA games have a much higher quality than those which were released at launch.

Haha I don't think money equates quality.  Has more of a mix with time, effort, and then expenditures to make sure it does happen and come together. 



I already posted this here, but it probably deserves a separate thread.

 

"perhaps"

"he thought"

 

Edery estimated that when he joined Microsoft soon after Xbox Live Arcade's start, the averange title had a $250,000 budget. The average when he left was $500,000, and perhaps now, he thought, it was $750,000 -- so as sales increase, the budgets are getting larger quite swiftly.



We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai

It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps

We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick

 

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rootbeer tapper was quite a ripoff at 250gs

seriously tho, what a waste in so many cases

people are starving and it costs 750gs to make flash games now?

wow.



Last year's game of the year turned out to be Silent Hill : Shattered Memories (online GOTY was COD 6).  This year's GOTY leader to me is Heavy Rain.

Wii Friend Code: 4094-4604-1880-6889

Pyramid Head said:
rootbeer tapper was quite a ripoff at 250gs

seriously tho, what a waste in so many cases

people are starving and it costs 750gs to make flash games now?

wow.

 

"Average" seems to be a tough word for some...



God i hate fanboys, almost as much as they hate facts

 

“If you want to build a ship, don't drum up people together to collect wood and don't assign them tasks and work, but rather teach them to long for the endless immensity of the sea” Antoine de St-Exupery

  +2Q  -2N  (to be read in french)

Pyramid Head said:
rootbeer tapper was quite a ripoff at 250gs

seriously tho, what a waste in so many cases

people are starving and it costs 750gs to make flash games now?

wow.

flash games?



@Jagged

its what many of them are



Last year's game of the year turned out to be Silent Hill : Shattered Memories (online GOTY was COD 6).  This year's GOTY leader to me is Heavy Rain.

Wii Friend Code: 4094-4604-1880-6889

Typical M$ overcharging. I remember when all XBLA games were $5 or $10. Then Braid came along...