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Forums - Sony - My MAG impressions!

Parasitic said:
S.T.A.G.E. said:

COD isn't an arcade series. It is a serious FPS, but PC guys try to put the game down just like they do Halo. Virtua Cop and House of the Dead are exmples of an Arcade FPS. Arcade FPS consists of a peripheral device to be used in a point and click manner. General FPS is just FPS. If young kids play COD that shouldn't reflect  on the mature players.

They have good reasons for putting it down. Play CoD1 (or even better, the UO expansion) and you'll see what they mean. Maps were larger, all weapons had MUCH more recoil, and it took more than 1-2 shots to drop a player. Controlling a weapon as you shoot it actually used to be a challenge. It's not like CoD4/5 where you can get tons of bs kills just by spraying in your enemey's general direction (since all autos got buffed). Best of all, Maryrdom didn't exist in CoD1.

The series went casual with CoD2. I still remember all the angry folk on the IW forums after it was released.....mass complaints about how many "assist" features were added to the game. If I remember right, I read somewhere that MW2 would be slightly more casual than MW1. Still though, CoD4/5 are really fun and I'm getting MW2, I just miss some things about the original =/

I agree. CoD died with UO, although COD2 was a success aswell, and the most fun imo due to KAR98, but COD2 had alot of bugs that would make you really frustrated when playing competetive. Cod4 ended the possibility of competetive gaming, it had an upswing for a while, but announcement of COD:WaW and MW2 killed that buzz quite quick.



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KoRnster said:
i have to agree on what you wrote MAFKKA, i'm also very impresed there are no lags on any map or mode (64 vs 64 or 128 vs 128). that game will be a good counter part, like Operation Flashpoint Dragon Rising will be too, to arcade fps like COD where is mostly for young kids/gun-nuts but not really for guys (girls?) where want a game with an tactical aspect.

I'm sorry, but I don't buy that. Call of Duty is a slower game than Halo which has far more young kids playing.



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MAFKKA said:
S.T.A.G.E. said:
CKoRnster said:
i have to agree on what you wrote MAFKKA, i'm also very impresed there are no lags on any map or mode (64 vs 64 or 128 vs 128). that game will be a good counter part, like Operation Flashpoint Dragon Rising will be too, to arcade fps like COD where is mostly for young kids/gun-nuts but not really for guys (girls?) where want a game with an tactical aspect.

COD isn't an arcade series. It is a serious FPS, but PC guys try to put the game down just like they do Halo. Virtua Cop and House of the Dead are exmples of an Arcade FPS. Arcade FPS consists of a peripheral device to be used in a point and click manner. General FPS is just FPS. If young kids play COD that shouldn't reflect  on the mature players.

 

@ OP:

I agree with the crew on Game Trailers 'Invisible Walls' when they said that MAG is for people who are interested in team combat. A large amount of people who play MAG will probably never rank up because they will play like chickens with their heads cut off and have no sense of direction (even when you tell them where to go). A small percentage of the people who play this game with gain rank for actually fulfilling objectives and getting kills on the way to completing those objectives. I suggest you find a squad if you want to get serious about this game, otherwise its not that impressive.


I dont know if you've played it or not, but the times i've played it it dosent act out at all to what you're saying. Everybody plays it quite agressivly and fight hard in trying to take out objectives, because if not, the map wont unfold. And everyone spawn in close range to their respective objectives, which allows for constant fighting. Its not like you can run around the entire map and sabotage missions. Theres 3 objectives on each side (off/def), and the spawnpoints move back/forth depending on your success. And you're tied down to an area of where you're objective is, atleast when trying to defend the outer turret thingys.

I've wandered off a few times myself away from my squad, but that was because i was new to the map and had no clue of where to go, and found myself out of range from my objective and died. 

And this is not just about tactics, it does a very good job with making sure that you as and individual dont feel overwhelmed by the scale of the battle. Since it breaks down the map to segments you can still make a difference.

 


I was using Invisible Walls as a point  of reference.



Personally I don't feel the scale. Stages look empty, really poor graphics. Much crowded action in most FPS games. It won't work. Warhawk or BF offers more complex gameplay than this. Shame.