steverhcp02 said:
Zones said: One question is yet to be asked though...
Would any of you really think that FFVII could sell 10 million units prior to its release?
I think the actual answer from all you would be a simple NO.
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I think we all understand your point. But lets be honest. In the economic times, in the Wii era, 360 era and PS3 original stigma......to even entertain the idea that UC2 will have a global impact like FF7 is pretty crazy.
Why cant we just accept some classic gems can exist in their own rights without having to live up to one another.
Regardless of whether or not UC2 becomes a phenomenon lets all just enjoy it as it is and not try to compare it.
Anyways, we cant compare direct impact since there were many different variables then as there are now. For instance UC2 possibly having over a 96 when all is said and done on metacritic in this day and age isnt comparable to a FF7 release.....just too many different variables ot even have a discussion on how to compare the 2 different impacts on the market, generation or industry.
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I absolutely agree with you, and I, in no way, would ever say that Uncharted 2 will sell like, or close to, FFVII. I don't think it's even possible for any PS3 games to do that at this moment.
And I also agree that there's no need for this comparison, especially when you consider the huge differences between that two genres and how Sony didn't have much of a competition at that time while now both competitors are spending more money on their marketing, which to some point, may over shadow Sony and their games.
I just think people calling out the OP like that is unnecessary considering that the biggest hits like GT, Halo, etc, never had such high expectations prior to their release. And like I said before, Uncharted 2 has a big wow factor which the first one didn't, and it's not just the graphics alone; the animations, the details, the cutscenes, smooth control and the set pieces along the graphics are all a big part to make this wow factor happen. The game is also very accessible and I think the variety (shooting, platforming, combat, and puzzle) makes it much more appealing to different types of people.
After all, just like the original poster mentioned here, it all depends on the marketing and word of mouth, without these, I think the game wouldn't do that much better than the original.