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Forums - Microsoft - Katamari On Project Natal(Not So Fun?)

Seece said:
Awwwh nobody is agreeing with you!

Looks great btw.

well you know,,I m the only one that is right :P

 

and no it doesn't look great.crysis on ultra high looks great. :P

 

yea i went there. :D



 

 

 

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Lmao @ daroamer's post!!



actually the one you posted looks good.


THIS looks bad



but these things can't be 100% perfect you know?



axumblade said:
SpartanFX said:
Seece said:
Awwwh nobody is agreeing with you!

Looks great btw.

well you know,,I m the only one that is right :P

 

and no it doesn't look great.crysis on ultra high looks great. :P

 

yea i went there. :D

Because we all know that Katamari is trying to look extremely realistic ;)

finally someone that understands me ;)  (btw i was joking,,,so were you ,,,i made it clear for someone,with no sense of humore i might add, that will attack me in a page or so for that joke)

 

 



 

 

 

daroamer said:
How can you possibly tell from that whether it's accurate or not? Have every played Katamari? It's not exactly about precision controls.

And again, when has WATCHING someone play a video game been fun? Do you watch someone moving the thumbsticks and go "Oh! That looks exciting! Look at those thumbs go!!"

LOL Owned!!



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PullusPardus said:
actually the one you posted looks good.


THIS looks bad



but these things can't be 100% perfect you know?

I also added your link to op.



 

 

 

looks fun to me.



I'm sure that great stuff will come to Natal, don't get me wrong, but this thing looks absolutely painful to play. Controls look frustrating as hell and the people in the video seem to be struggling with the whole concept.

Overall, I give this snipit of demo a thumbs down.



I found the controls on the PS3 demo to a little bit strange tbh...



Fail....Someone on Kotaku's team played it and Loved it! and said it was accurate...
/Fail