| huaxiong90 said: WAY too early to be worrying about this stuff. |
For the XBOTS sir!!!
What about Nintendo and Sony fanboys? They worry about this since day one.
| huaxiong90 said: WAY too early to be worrying about this stuff. |
For the XBOTS sir!!!
What about Nintendo and Sony fanboys? They worry about this since day one.
| kowenicki said: @keep the chage posting that just lowered your credibility on the subject to below zero. |
Posting that just lowered your credibility on this subject to below minus infinite.
| Keep_the_change said: @ ocn The PS2 eye toy also used full body motion tracking, and the PSEye. Check this vid "project natal debunked": |
Wasn't the Eyetoy 2D? As in if you wanted to hit someone you would have to move your arms away from your body in a way that the camera could see some object comming away from the 2D mass that is your body. Natal is supposed to be able to make a digital 3D version of you instead of just registering a moving 2D mass. But I'm going to wait and see, developers seem extreemly positive so I doubt it's just another Eyetoy.
MS will see the popularity of Natal and then throw extra money into developing it to make sure it's works well.
Keep_the_change said:
For the XBOTS sir!!!
What about Nintendo and Sony fanboys? They worry about this since day one. |
I'm neither a PS3, Wii, or Xbox 360 fanboy. I'm just a gamer.
Rockstar: Announce Bully 2 already and make gamers proud!
Kojima: Come out with Project S already!
Grey21 said:
Wasn't the Eyetoy 2D? As in if you wanted to hit someone you would have to move your arms away from your body in a way that the camera could see some object comming away from the 2D mass that is your body. Natal is supposed to be able to make a digital 3D version of you instead of just registering a moving 2D mass. But I'm going to wait and see, developers seem extreemly positive so I doubt it's just another Eyetoy. |
The eyetoy could not detect the distance between it and an object, but it can detect the size. With some basic programming, you can tell the camera that when an object becomes bigger, that's actually because it's getting closer.
Then you can mess with it by inflating a balloon whilst moving it further away
Grey21 said:
Wasn't the Eyetoy 2D? As in if you wanted to hit someone you would have to move your arms away from your body in a way that the camera could see some object comming away from the 2D mass that is your body. Natal is supposed to be able to make a digital 3D version of you instead of just registering a moving 2D mass. But I'm going to wait and see, developers seem extreemly positive so I doubt it's just another Eyetoy. |
@Keep_the_change Ya I agree with you, the eye-toy can be used to simulate similar functions.
@Grey21 Thats what the wand is for. To give the added 3d aspect to the eyetoy. Remember the Sony motion control scheme is not only the wand but the eye-toy also.

It is better to die on one's feet
then live on one's knees
Hmm, why did you not continue to copy the rest of the paragraph where they explained about the camera having really high fidelity and that causing the jitter? Why only take the negativity?
^
WOW that's rare.
@ grey21, it is not about it being 2D, is about having full body motion tracking, which it had. It could also measure depth by the size of the objects, in this case you, so it had some sort 3D motion tracking included also.
| Crashdown77 said: Hmm, why did you not continue to copy the rest of the paragraph where they explained about the camera having really high fidelity and that causing the jitter? Why only take the negativity? |
Because it would be too much for people to read. Motion Plus also has high fidelitty tracking and I'm still to play a wm+ enabled game that jitters or lags. Same for PSWand, saw no jittering in the E3 demo, and boy, the thing is pretty accurate.