Why Uncharted 2 Will Sell Better (And Faster) Than Uncharted

This isn’t 2006. This isn’t the launch of the Playstation 3. Blu-ray is no longer under intense scrutiny against HD-DVD. Sony has fulfilled demands for a lower price and a more compact design – and it’s paying in spades, with hardware sales experiencing thousand-fold percentage increases. It’s also directly bundling Uncharted 2 with some PS3 Slims to have the former benefit from the latter’s sales. Playstation Network is no longer just a concept; it’s host to millions of gamers each day. Naughty Dog isn’t out to prove something this time, nor are they trying to establish a franchise. They’re out to impress, innovate, improve and push even further on their beginning stellar effort, which sold less than most well-known yet lower quality titles that released around the same time.

Most developers set out to improve on their core game with sequels; very few developers, however, set out to make their game “the definite edition” (as Bioware put it around the time it was releasing Baldur’s Gate II). To say to the competition, in Bioware’s words at the time, “Okay guys, top this”. It’s a tall order to put Uncharted 2 on the same vaunted level as Baldur’s Gate II but as most reviewers and even initial footage has showed us, it most definitely belongs in the same league.
The multi-player, despite not much coverage, will also play a significant role in Uncharted 2’s favour. Spurred by the release of Killzone 2 and Battlefield 1943, along with exclusive content (not to mention it’s free charge), PSN has developed a cohesive online framework that caters to numerous gamers. Uncharted 2 itself contains an addictive multiplayer mode – so while it will be remembered for it’s single-player, it’s multiplayer will keep it in the public eye for months to come. If Killzone 2 was the catalyst for PSN’s rise, Uncharted 2 will be the vitals that keep it thriving. In other words, a new mantle or flagship title for the Network.

The conventionality of the action-adventure has also been thankfully turned around. Saturated with flashy cut-scenes (Devil May Cry 4) and abundant Quick Time Events (Ninja Blade), Uncharted 2 seeks to place it’s players into the action, whether they’re aware of it or not. Take for example the unprompted gestures. Several actions lie within the game that let you to do what you’d normally do in a cut-scene. And the best part is, it extends into the gameplay. Other games like Kingdom Hearts 2 and Ninja Blade keep the player on the rails in concerns to the fancy sequences. Uncharted 2 literally throws the train off the rails and pushes you ever further to actually do what you’ve only till now been watching: Act. Out of all the aspects of the game – the photorealistic visuals and voice acting that rivals Hollywood blockbusters (or obliterates them, if you consider the garbage released this year) – we feel this is the one Uncharted 2 will best be remembered and enjoyed for endorsing.
Simply put, the scenery has changed from three years ago when the first Uncharted was released. So much so that it’s become unrecognizable. Or even better. Not to espouse Uncharted 2 as a God-send or the Game of the Year, since it has many other competitors to match up to like Modern Warfare 2, Assassin’s Creed 2, Halo ODST, Forza 3 et al. Nonetheless, it will definitely hold it’s own in the sales department.
i agree i also think that U2 can hit no less than 1.2-1.5mill b4 09 ends and EDGE will give it a 9

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