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Forums - Nintendo - A prediction involving Wii Zapper

I more or less agree, but then I never assumed it would be some miracle new gun controller. I rather assumed it would be a cheap plastic shell that supports a few games that will go largely unused, like any other light gun peripheral, except in this case it will be cheaper and less guilt inducing than going out and buying a light gun. For 20 bucks you get a shell and a fun game. Every once and a while a lightgun game will come out, and if you want you can pull it out. If it were a 50 dollar light gun then I would smell failure, and bad decisions. But since it's 20 dollars for a plastic piece and a game, I will actually get one.

Which as far as marketing goes is rather brilliant. I didn't care about RE:UC, but since I'm getting the zapper....maybe I will get it...Funny how that works. After you have a peripheral your more likely to buy a game that uses it. Hell, they may even be doing to specifically try to boost RE:UC in order to win Capcom over, a longshot but if they can make money to secure future exclusives it sure beats spending money to get exclusives.



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Bayou Billy was the bomb diggity, you take that back! *shakes fist*

Wait, I thought you could use the NES controller for the shooter sections...like I said, dual control scheme for Wii Zapper games.



There is no such thing as a console war. This is the first step to game design.

GooseGaws said:
How does this vary from any light-gun styled peripheral?

 QFT.



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NintendoTogepi - I think your predictions are reasonable. For me it's a DAY ONE purchase.


mancandy said:
TWRoO said:

control scheme;
fire is the trigger obviously...aim with the IR pointer
move with the control stick
sidestep by pressing c and using the control stick (jumping/ducking could be done in the same way)
secondary fire, or reload could be the z-button or one of the face buttons (secondary fire button on the face would be a switch though....so you press it then press the trigger.....unless maybe using a rocket launcher, which are often activated by a button anyway)
change weapon up/down with 1/2 buttons (or could use one of them to enter a menu then point to a weapon like with twilight princess)

there is still the plus/minus button...possibly one of the other face buttons and the d-pad left.....so maybe issuing commands in those war games you all like would be the d-pad, + could go to some game pause menu or something and - could do somehting else.

that's covered everything i can think of and i haven't even inluded motion controls. (could be used for commands, therefore freeing up the d-pad)

Oh, i have just realised what the zapper is missing.....if only Nintendo could have added an extendable (and lockable) stock to that bit under the nunchuck....that would rock.


Nice post. I'd like to add to it.

Reload - make upward motion of the zapper
Switch weapons - make left or right motion with zapper

How many buttons do you need to play games? Is it really hard to take your hand off the gun to press other buttons?

Thank you, i have made a number of posts describing what i think could be excellent control schemes for various genre but i usually get one or less people actually replying anything. (i got a couple of replys for my realistic driving game scheme)

I would disagree with the reload thing you posted though, but then i never understood why in arcade light gun games you just pointed off screen to reload...so maybe some people will like that....i like your weapon switch though.

 



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At IGN they show a gun called the Brando 2 in 1 something another, it holds both parts of the remote but also comes apart and you can use just the pistol part with the Wii remote. That i think would have been a better design. Just to hold the pistols instead of the whole thing when you dont need the nunchuck.



BTW, I'd like to see an enhanced remake of T2: The Arcade Game.



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They can release a butt load of different Rail shooters, Virtua cop 1/2 classics set, House of the dead 1/2/3 box set and many other rail shooters and VC games will do well with minimal dev costs.



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Well, at 1.2 millions units sold, do you think they won't make a huge profit?, I think they will. Remember is just plastic, so it should be very, very cheap.



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currently playing: Desktop Tower Defense (PC), Puzzle Quest (DS), Trauma Center New Blood (Wii), Guitar Hero III (Wii), Ghost Squad (Wii), Actraiser (SNES), Donkey Kong County (SNES), The Legend of Zelda (NES), Kirby's Adventure (NES)

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