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Forums - Gaming - Against the Industry (Malstrom)

MontanaHatchet said:
For one thing, his site isn't very big at all. If he's bragging about site growth, he better hope that no one actually bothers to look up any facts. Second off, is he really complaining that the game industry is called the game industry? It's the same as the film industry or music industry. It's a series of companies competing with each other for consumer interest, hence, an industry. Yes, they do care about profits. That's why they compete for our dollar. We give them money. It's not like they started caring about money and then decided that the people giving them money didn't give them money. Small internet followings about the lack of LAN in Starcraft 2 and his really low traffic rank aren't evidence of much. And it seems to me that the gaming population is growing, not shrinking. Frankly, I don't want the destruction of the game industry. Sure, it's not perfect, but it provides lots of enjoyment to hundreds of millions of people around the world, and it's growing all the time. And since it's still a fairly young medium, there's tons of room for growth. Thousands of people have jobs in the gaming industry, and a lot of money is generated because of gaming. I'm sure this was a nice read, but a lot of the things he said were just terrible.

The game industry isn't just imperfect, it's a terrible industry. If it died and a new industry rose from it's ashes with companies like Nintnedo and Blizzard making games that strive to live off off lasting appeal instead of new technology and hype, would the game industry we have today really be missed? No it wouldn't, gamers deserve better.



I LOVE ICELAND!

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KungKras said:
MontanaHatchet said:
For one thing, his site isn't very big at all. If he's bragging about site growth, he better hope that no one actually bothers to look up any facts. Second off, is he really complaining that the game industry is called the game industry? It's the same as the film industry or music industry. It's a series of companies competing with each other for consumer interest, hence, an industry. Yes, they do care about profits. That's why they compete for our dollar. We give them money. It's not like they started caring about money and then decided that the people giving them money didn't give them money. Small internet followings about the lack of LAN in Starcraft 2 and his really low traffic rank aren't evidence of much. And it seems to me that the gaming population is growing, not shrinking. Frankly, I don't want the destruction of the game industry. Sure, it's not perfect, but it provides lots of enjoyment to hundreds of millions of people around the world, and it's growing all the time. And since it's still a fairly young medium, there's tons of room for growth. Thousands of people have jobs in the gaming industry, and a lot of money is generated because of gaming. I'm sure this was a nice read, but a lot of the things he said were just terrible.

The ame industry isn't just imperfect, it's a terrible industry. If it died and a new industry rose from it's ashes with companies like Nintnedo and Blizzard making games that strive to live off off lasting appeal instead of new technology and hype, would the game industry we have today really be missed? No it wouldn't, gamers deserve better.

How is the game industry terrible? If it was so bad, I seriously doubt we'd all be sitting here and complaining about it. We'd have moved on to other forms of entertainment. But the reason we're even on a site about videogames (much less complaining about them) is because it's such an enjoyable medium, and it continues to pull us in. Call the industry terrible all you want, but they produce games, and the games are great. There are great new games coming out all the time. Not every new game is going to be legendary or have incredibly long lasting appeal, but that's been the case in every generation so far. The reason we haven't seen classics like Tetris or Pac-Man lately is because these games came out at a time when the game industry was small, and great games stood out a lot more. And they've managed to live on because of new iterations and remakes. Modern series can do the same.



 

 

MontanaHatchet said:

How is the game industry terrible? If it was so bad, I seriously doubt we'd all be sitting here and complaining about it. We'd have moved on to other forms of entertainment. But the reason we're even on a site about videogames (much less complaining about them) is because it's such an enjoyable medium, and it continues to pull us in. Call the industry terrible all you want, but they produce games, and the games are great. There are great new games coming out all the time. Not every new game is going to be legendary or have incredibly long lasting appeal, but that's been the case in every generation so far. The reason we haven't seen classics like Tetris or Pac-Man lately is because these games came out at a time when the game industry was small, and great games stood out a lot more. And they've managed to live on because of new iterations and remakes. Modern series can do the same.

"Games" and "the game industry" are not one and the same.



Khuutra said:
mrstickball said:
Nintendo uses the financial bottom line to screw customers. They've done it better than any other company. Yet at the same time, they know that in order to be financially viable, they have to satisfy the consumer.

In the end, it's kind of a roundabout argument. You can't have a viable industry without it meeting the needs of the consumer. It's a symbiotic relationship.

Of course, I guess to Mr. Malstrom, the best thing that could happen would be to have every company, sans Nintendo, implode.

Okay, let me hear this one.

Lets see:

  • Lack of financial incentives for 3rd parties to come to systems causes less products on the platform 
  • Proprietary memory formats (DS carts, Wii disks) allow for more control over manufacturing process, stymying competition and innovation in media (which allows Nintendo more control and revenue over the system, since they control it)
  • Excessive profits on hardware means greater costs to consumers
  • Lack of price drops on consoles to keep pace with comparables.

That's among other things. The key to the statement is that Nintendo is fantastic at maintaining strong profit margins. However, such a thing comes at cost to the consumer in some of the aforementioned things. It's not 'good' or 'bad' persay, as Nintendo absolutely has to do it, or else face bankruptcy. I think, in some cases, they could handle it better, but such an argument may come at a cost in another area.



Back from the dead, I'm afraid.

Khuutra said:
Shit!

No, I can't!

Maelstrom has bested me again!



 

Predictions:Sales of Wii Fit will surpass the combined sales of the Grand Theft Auto franchiseLifetime sales of Wii will surpass the combined sales of the entire Playstation family of consoles by 12/31/2015 Wii hardware sales will surpass the total hardware sales of the PS2 by 12/31/2010 Wii will have 50% marketshare or more by the end of 2008 (I was wrong!!  It was a little over 48% only)Wii will surpass 45 Million in lifetime sales by the end of 2008 (I was wrong!!  Nintendo Financials showed it fell slightly short of 45 million shipped by end of 2008)Wii will surpass 80 Million in lifetime sales by the end of 2009 (I was wrong!! Wii didn't even get to 70 Million)

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mrstickball said:

Lets see:

  • Lack of financial incentives for 3rd parties to come to systems causes less products on the platform 
  • Proprietary memory formats (DS carts, Wii disks) allow for more control over manufacturing process, stymying competition and innovation in media (which allows Nintendo more control and revenue over the system, since they control it)
  • Excessive profits on hardware means greater costs to consumers
  • Lack of price drops on consoles to keep pace with comparables.

That's among other things. The key to the statement is that Nintendo is fantastic at maintaining strong profit margins. However, such a thing comes at cost to the consumer in some of the aforementioned things. It's not 'good' or 'bad' persay, as Nintendo absolutely has to do it, or else face bankruptcy. I think, in some cases, they could handle it better, but such an argument may come at a cost in another area.

Maintaining profit margins is not the same as screwing consumers. None of those four points are actually negatives toward consumers - Nintendo creates a value proposition and people buy it. They do not try to force anything down people's throats, certainly not in the sense that Maelstrom is talking about.

Nothing that you name has hurt consumers. They do not try to take software rights away, they aren't among the companies leading the crusade against the used games market, and they are not among the companies that actively try to turn their developers into celebrities (Miyamoto's status, at this point, can't be helped, and still is not leveraged).

I don't think you're making a very cohesive argument.



Khuutra -

Less financial incentives for 3rd party developers means less games for me to buy.
Excessive profits on hardware mean the system is more expensive than it should be to buy.

So unless you think that buying something is overpriced with less games isn't a negative for consumers, I think your wrong. Admittedly, such arguments may not prove correct for all consumers, but they are still negatives.



Back from the dead, I'm afraid.

mrstickball said:
Khuutra -

Less financial incentives for 3rd party developers means less games for me to buy.
Excessive profits on hardware mean the system is more expensive than it should be to buy.

So unless you think that buying something is overpriced with less games isn't a negative for consumers, I think your wrong. Admittedly, such arguments may not prove correct for all consumers, but they are still negatives.

Goodness.

Moneyhatting is not something that necessarily benefits consumers. Lack thereof is not something that harms consumers: the fact that extra incentives have to be leveraged in order to bring third parties to make certain projects on the PS360 speaks as to one of the worse states of the industry.

Profits on hardware are not harmful to consumers. Nintendo has set a value proposition. Over fifty million people have accepted it. That is all there is.

The fact that Nintendo does not meet your value propositions does not mean that they are trying to screw over consumers, much less that "they've done it better than any other company"



"Viral messengers, posing as ‘gamers’, are polluting message forums and comments from various websites in the shape to ‘change public opinion’. Anyone who deserves a place in Dante’s Inferno would be computer virus makers and viral marketers posing as regular people. I want viral messengers *gone*."

Where does he get this from? I think he's overexaggerating this a lot. I've never met a viral marketer disguised as a gamer.



Slimebeast said:

"Viral messengers, posing as ‘gamers’, are polluting message forums and comments from various websites in the shape to ‘change public opinion’. Anyone who deserves a place in Dante’s Inferno would be computer virus makers and viral marketers posing as regular people. I want viral messengers *gone*."

Where does he get this from? I think he's overexaggerating this a lot. I've never met a viral marketer disguised as a gamer.

That sounds like what a viral marketer would say...

 

They're everywhere!!!



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.