Cand we consider Pilotwings as a "casual title"??
Factor 5 was my most recent place of employment where I was brought on as a Jr. Game Designer. I was working on an unannounced casual title for the Nintendo Wii.
My main duties were to implement missions based on the activities outlined in the design doc. Most of what I did was to create fun missions/activities using object placement. We had "design kits" which were essentially just a group of assets that were made to function with certain mission types. How they were placed throughout the environment determined the experience given to the player. For example, if a mission was to destroy a number of targets I would vary the mission by changing the number, type, and placement of the targets. The missions were designed to be played in 5-15 minute increments and players had a wide variety of activities to choose from.
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I loved working on this project because it taught me a lot about designing for casual players as opposed to my previous experience designing for the hardcore players.
Mmmhhh that sounds like some of Pilotwings (or the Plane game in WSR) anyway the resume of this guy is quite interesting:
SHIPPED TITLES
-Title Classified- March 2008 to Dec 2008
Developer: Factor 5
Platform: Nintendo Wii
Publisher: Classified
Lead Systems Designer on a casual title for the Wii.
-Title Classified- Aug 2007 to March 2008
Developer: Factor 5
Platform: Nintendo Wii
Publisher: Classified
Lead Designer on a 3rd person shooter featuring ground and arial combat.
http://www.reillygames.com/games.htm
http://drewlanglois.com/resume.html










