"Does it has cooperative campain like WaW?"
Yes. They stated that a while ago.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs
"Does it has cooperative campain like WaW?"
Yes. They stated that a while ago.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs
Thanks Lord
Castlevania Judgment FC: 1161 - 3389 - 1512
3DS Friend Code: 3480-2746-6289
Wii Friend Code: 4268-9719-1932-3069
The only thing Im concerned about is them taking away so many things that made COD4 successful like splitscreen, 18 to 10 players, Ground War, Voice Chat. Despite taking these MAJOR things away, we get nothing MAJOR new things to reflex. New things we got: Control Customization, Host MIgration, Co-op Mode and nothing else. We need BIG things that come packaged in with the game.
We NEED:
ALL DLC maps,
Some kind of Zombie mode
Voice Chat
Extended story mode
More unlockables
New perks
Anything else they can squeeze in.
@KylieDog and Condiut defenders.
It's true that doing "perfect" circles around a target is very hard to do with the Wii remote and nunchuk compared to dual analog. to get a similar effect, we need to have a tight dead zone and good turning sensitivity, not to mention a good pulse on out hands. It's not as hard as it sounds, but is definately not easier than dual analog. A lock-on feature might solve the issue like Metroid Prime 3 Corruption has, but it can make switching targets hard when the battle gets intense.
However, this does not mean that the controllers are inferior. To be honest, this tactic is not necessary on Wii FPS.
Circling around a target is a very well known tactic among dual analog shooter gamers. What many do not know is that this tactic is used to compensate a small flaw that dual analog has over a mouse+keyboard setup on PCs that is accurate aiming everytime (compared to the total number of players, only a few can be 100% accurate because of skills, not the controller). The time required to aim at a target with dual analog is longer than when using the mouse, during that time the player can become an easy target to opponents and has to use straffing while looking at the target to avoid being shot. This in result creates a circle around the enemy where the lack of accuracy is compensated by increasing the chances to get a hit on the opponent while avoiding being hit. this does not mean that dual analog is inferior, it's just a different tactic to increase the chances of winning a match.
On PC, the aiming is very fast and accurate, so you can land shots way before your enemy notices. Circling around is not necessary in these case and is somewhat similar to what you can do with Wii remote+nunchuck (in making it a bit hard on intense battles). It can be done but not as well as dual analog
On online PC FPS, my friends and I can identfy who is using dual analog based on the combat tactics. No setup is inferior, cause in these battles we get the same chances to win or lose. It's a matter of skill
EDIT: thanks to bardicverse for the info about the creation of the circle straffing
^^^ The actual circle strategy dates itself even older than analog/thumb controllers - it goes back to BattleTech/Mechwarrior... People would choose these huge, bulky mechs armed to the teeth that moved like pigs, and the best choice against them was a Kit Fox or Jenner, which literally could run circles around them and disable each section of the bigger mech one part at a time.
^^ Yeah. It has been used for huge enemies in many other games. I used it in Megaman Legends for example and turned to be quite useful.
I was referring to FPS, specially in online matches. like the famous jump-and-shoot in Quake 3 (jumping like frogs all the time to avoid hits :P)
^^ But Mechwarrior/Battletech IS a FPS =) Just inside a robot
^^ Forgot about that one. Thanks for the info about the origins of circle straffing, I'm editing my post
I used circle straffing way back then(12 years ago HL1).Nowadays, in games like COD, is useless.I see a target.I kill it, in 0.5 secs or less(1 second max)-except at the longest ranges(where you cant circle obviously).Theres no time to even do a quarter circle honestly. Is sad to imagine such lack of skill in a COD match to even witness a full circle.At least, with the accuracy and speed of wii controls, i cant imagine someone soo bad that needs to do that(both players should be really stupid to be honest).At the other hand, the wii mote allows for very efficient Nonscope shots with sniper rifles at melee range.Something i fail to see in the analog control players.