5 vs 5 online
Every single map and mode
No Wii Speak or Motion Plus
Host migration (Match will end of connection is bad or if host leaves, but then all players will be brought back to the lobby and the person with the best connection will be chosen as host.)
Fully customizable controls (Conduit style)
Squad mate mode is back
Every campaign mission
55 Online Ranks (Not 65 like World at War, but it all balances out)
Golden Guns
Camo Guns
All challenges
Anti-Glitching system (Shonuff of Treyarch says they will "be able to "deal with" glitching.")
No Ground War (for obviouse reasons)
Shonuff of Treyarch expects that we will get a gameplay video within the next 2 weeks, but not positive on that.
Screenshots that were released are not the final graphics. Those are from a "pre-BETA" stage of the game, they will be much better when the game is released.
Better friend system
Wii Zapper is supported
Cover Art is the same but just without the "4" in the title
No Kill Cam (RAM issues)
Improved graphics focusing on explosions and lighting
Game was compared side by side with the 360 version in real time in real conditions and the results were that the connections were THE SAME for each one.
Night Vision Goggles are confirmed to be in the game.
No offline multiplayer
You can tilt nunchuck while sniping to lean back and forth if you turn on this option.
Flashbangs
Some control info from the devs for you:
- "All of the actionslot commands (everything that was on the dpad in the xbox version) are now activated with a single "inventory" button. You hold the inventory button, then select which actionslot command you want by using the analog stick. So for nightvision, you would hold the inventory button, then flick the analog stick up. It's actually really quick and easy once you get the hang of it. Obviously we're kind of cramped for buttons on the Wii controllers, and this helped us free up controller space for more frequently used commands. (The inventory button defaults to dpad-left, but you can reassign it.)"
- Use/interact, sprint, and lock camera are all on the same button (A by default, you can remap it)
- We're not doing a grenade select thing - too slow. Frag grenade and special grenade each have their own button. You can map either grenade to a gesture if you like, but putting a grenade on a gesture means you can't cook the grenade.
- Compared to world at war, the alpha and bravo presets are switched, and the charlie and delta presets are switched. So the old bravo is the new alpha, and the new default config. This is because having to twist the wiimote to throw a special grenade got some serious hate in the focus tests. So if you got used to playing on alpha in world at war, you'll want to start with the bravo preset.
- The button customizer is pretty flexible (you can assign most commands to gestures, or even to a "twist-button" if you like) so you shouldn't have much trouble finding a button config that works for you.
- You can now rotate your gun left and right by twisting the wiimote. So if you want to hold your uzi "gangsta style" you can do that. You can turn it off if you don't like it.
-Headshot noise will be in the Wii version
-Screenshots were "really old" and Treyarch isn't even sure how those screenshots got released (I guess they weren't really supposed to be)
-No pre-written text messages that you can send to friends
-Knifing hit detection fixed
I do not know if this is confirmed but a guy on Gamestop said so. Looks real to me. This says the screen shots are too old and on Gamespot it says Reflex boasts the best graphics on the Wii so I have still have some hopes until the first video is released.









