ZenfoldorVGI said:
Everytime I try to walk away, they suck me back in.
Just a note:
The control argument is moot. Console games are beginning, and have the ability to in some cases, use a mouse and keyboard(just as the PC recently began using the console controller). The control issue is not insurmountable and will obviously be addressed in the future, and the problems that are being outlined here when referencing PC gaming, are insurmountable, and have being addressed for the last 10 years, to no avail.
In fact, with the inception of the motion controller, I would imagine the inferior control scheme could become a pro-console argument as early as next generation, when it comes to compatibility with games.
PC gaming has 2 arguments. Graphics, and user created mods. Both of which are difficult to obtain on consoles at this time, due to the nature of console uniform hardware, but both are inferiorities that are guaranteed to improve in the future.
You have two talking points here:
1. Graphics
2. User Created Mods
Console talking points vs HDPC gaming:
1. Used market
2. First party exclusives(explination:highly funded console exclusive innovations in software and hardware cross compatible across multiple games(trophies, Wii-Mote, PS-Eye, Balance board, LBP, Mario, Zelda, Killzone, Uncharted, Fable 2, Gears 2, Alan Wake, ect). There is no one dumping that kind of money into PC exclusive development, simply because there is no major interest to PC gamings sustained success, like MS, Sony, and Nintendo share in their IP consoles. Even Crytek has pulled a XIII on PC gaming, which is the final pillar.)
3. Technical barriers to entry
4. Entrance price
5. Convenience aka Plug and Play vs Hareware requirements/physical installation
6. Glitches/incompatibility due to nonuniform hardware/software
7. DRM and negative effects on expensive PC systems due to piracy
8. Local multiplayer
With the control argument being subjective, I don't see how anyone could consider PC gaming superior without resorting to library breadth, which extends mostly to past releases and roms, meaning the current releases, which are the important releases, are falling on the side of the console at this time. That said, library quality is also subjective.
I've been a PC gamer forever. LTTP is one of my favorite games of all time, but so is Ocarina of Time, and the SNES is no longer relevant. My current PC runs Crysis on very high.
The common argument comes down to PC entheusiast pretending better graphics = better game. However, PC gaming isn't uniform, and neither are graphics, so we often get a "PC game potential vs Console game uniform hardware result." In essence, you gain a lot more benefit from uniform hardware on consoles, than you gain from increased graphical performance on PC.
Right now, PC gaming has greater potential for graphics and content, but that is a tradeoff, and the sheer amount of negatives inherent to HD-PC gaming will likely relegate it to the back of the line in many eyes, this generation.
Uniform hardware is a boon for all developers, and is vastly undervalued by pro PC users. Non-uniform hardware sucks for game developers, and it sucks for gamers. Video setting options attempt to address this issue, and they do to some extent, but non-uniform hardware causes a number of technical issues not limited to the video settings and this is viewed as a major headache, and the cause of a number of issues with every PC game ever released.
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