nightsurge said:
^Oh and Staude, Sony never said it would work with ALL current and past PS3 games. From Kotaku:
Sony Computer Entertainment America boss Jack Tretton has told CNBC "I think our [motion] controller can be used with every game that's on the system now - and every game we're working on."
Remember, before you get too carried away, he says "I think". Not "I know". "I think" isn't a guarantee."
I'm sorry but you are the one basing things off of assumptions and wrong ones at that. It is clear that you lack imagination and the ability to think creatively, so obviously you will see no uses for Natal. That and the fact that you only ever really support PS3 hardware. Wii Motion Plus is so much superior to the Sony motion it's not even close. But as far as just Natal vs. Sony Motion, yes Natal is and always will be better and more advanced.
I'm sorry you can't grasp that. It's simply your ignorance and lack of the ability to think creatively.
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It's kind of funny because you preach what you show. I do not lack creativity or imagination. Infact most of what i do would show you otherwise. I am taking a education on uni that involves innovating media and technology industry. Not only that most of my hobbies are based in heaps of creativity. I am very creative and i've got a big imagination.
But while you preach what you do, you say that sonys is the most limited which shows off your ignorance. Especially since you said it is more limited than the wii. If you don't know that it's not .. then.. well. All hope is lost and i should just give up now, because.. ..that is rediculous. And why are you assuming sonys won't have analogues ? there's more hints towards them having analogues, infact the "i think" quote you did alone should lean you towards that because there's nothing saying "I don't think."
I'm well aware that you can use natal for all kinds of new gameplay, but it would not work realisticly for a first person shooter and some other genres. Like the burnout demo showed you.
I'll explain why sonys technology gives the most possibilities.
1. It can track all motion. Sure the cam doesn't do it as advanced as natal, but does that really matter ? It does have facial recognition so you're able to seperate different peoples movements on screen and for instance use head tracking in a first person shooter to create a immersive experience. Along with the wands which will likely have 2 analogue sticks(one for each wand. IE each wand is like half of a dualshock 3.) (and you should stop assuming they wont, because that would be stupid and there's no reason for them not to.) You'll be able to move and turn without pointing at the edge of the screen (which is one of the wiis limitations, but i'll get to that.) while being completely immersed in the game. When headtracking i didn't say that people should turn their heads. That's a limitation of your thinking. But simply moving their body to the side to cover around corners of walls and down to duck. That is something that'd be awesome.
2. The wii .. it's limitations. Okay, motion plus only works on the wii mote and not the nunchuck. Sure you could use two wii motes but the wii was built for a wiimote and a nunchuck so it's not certain the user has 2 wii motes.
The tracking of the ps3 is more advanced and allows for more options. Because it uses a camera you can do additional tracking of the human and not just rest completely upon the wii mote.
The hardware is .. well not to be an ass but with it's technical specifications it's pretty last gen. Sure it has 32 megabytes of xdr ram, but overall. You can assert more resources on the ps3 which allows for more advanced games.
3. Natal. Alright. Natal does limit you. It tracks your body at 48 points. Does it track your trigger finger ? How do you move in a shooter ? move two steps forward ? then two back ?
I mean comon, sure you can work some of it out, like the skatebording game, but it'll never be as realistic as microsoft wants you to believe.
I think you could do some cool stuff with it no doubt, but it does limit itself more than sonys technology simply because there's no buttons. It's like a eyetoy that tracks you in 3d..(yes and i know it's more advanced than that with the skeleton building, but if we cut down to the basics) Although hopefully they make more advanced games than sony did for the eyetoy ... And it looks like they will.. but they still wont be able to achieve it all without buttons. That's not lacking creativity. That's just looking at it realisticly ? you want to move in a shooter by having your arms to the side ? you want to drive faster by having a faster wheel ? It's not realism. Sure you could argue that using buttons aren't either. But they get the immersion across more easily.
And yeah, you can use a controller instead if you want... but that ruins the point doesn't it ?
And it limits your movability if you have to hold a regular controller in your hands since it wasn't built for singlehandedly use.
If you're gonna repeat yourself after reading this. Don't bother. I can't be arsed to argue this, it's a waste of time and i'm right.