nightsurge said:
Actually Sony's motion is the most limited of the three. It only allows for on rails games because there is no analog sticks. They have not confirmed nor even stated they will be adding any, so you can stop assuming that will be the case. Also, you need 2 wands just to track 2 points in 3D space, while Natal can track 48 points without having you buy up to 8 wands for multiplayer. Anything else such as mapping objects over your hands and what-not is also possible on Natal. So basically Natal can do everything and more than Sony's motion can do, without the need to buy up to 8 wands. And of course there is limitless options where Natal can augment normal controller based gameplay using leaning, voice recognition, etc. And finally, head tracking in any game would be basically pointless (except for Natal games since you use your whole body and head tracking is just part of the overall body tracking). You can only turn your head slightly and still see the screen well. Such small movements won't be beneficial to the experience. Neither would moving around the room to get different angles like the current head tracking technology is limited to. |
Ok nightsurge, you might as well stop posting, because everything from this point is complete nonsense from you. At least after your statement that head tracking is pointless in any game, except for Natal. Way to have an objective mind. And what makes it have a point with Natal? Because it's MS. What a fanboy statement. I guess while Natal tracks your head movement it will move your TV as well to stay in front of your face. Natal is going to be very limited, unless you use a controller. But if you do that, then what's the point? Throws gaming without a controller out the window. I mean look at the games they show. Limited movement within a small space in the game environment. Sorry but we had these type of "tech demo" games when the EYEToy for PS2 came out.
I love how you say there will be no analog sticks based on a prototype. I'm sure Sony will realize that there is limited movement without a joystick, so it will be incorporated in. The point you fail to see is the PSEye by itself can already track your movement, hence the head tracking. The Wands are there for greater accuracy with a game object in your hand, as well as give the gamer the feeling they are actually holding said object.







