Staude said:
It's kind of funny because you preach what you show. I do not lack creativity or imagination. Infact most of what i do would show you otherwise. I am taking a education on uni that involves innovating media and technology industry. Not only that most of my hobbies are based in heaps of creativity. I am very creative and i've got a big imagination.
But while you preach what you do, you say that sonys is the most limited which shows off your ignorance. Especially since you said it is more limited than the wii. If you don't know that it's not .. then.. well. All hope is lost and i should just give up now, because.. ..that is rediculous. And why are you assuming sonys won't have analogues ? there's more hints towards them having analogues, infact the "i think" quote you did alone should lean you towards that because there's nothing saying "I don't think."
I'm well aware that you can use natal for all kinds of new gameplay, but it would not work realisticly for a first person shooter and some other genres. Like the burnout demo showed you.
I'll explain why sonys technology gives the most possibilities.
1. It can track all motion. Sure the cam doesn't do it as advanced as natal, but does that really matter ? It does have facial recognition so you're able to seperate different peoples movements on screen and for instance use head tracking in a first person shooter to create a immersive experience. Along with the wands which will likely have 2 analogue sticks(one for each wand. IE each wand is like half of a dualshock 3.) (and you should stop assuming they wont, because that would be stupid and there's no reason for them not to.) You'll be able to move and turn without pointing at the edge of the screen (which is one of the wiis limitations, but i'll get to that.) while being completely immersed in the game. When headtracking i didn't say that people should turn their heads. That's a limitation of your thinking. But simply moving their body to the side to cover around corners of walls and down to duck. That is something that'd be awesome.
2. The wii .. it's limitations. Okay, motion plus only works on the wii mote and not the nunchuck. Sure you could use two wii motes but the wii was built for a wiimote and a nunchuck so it's not certain the user has 2 wii motes.
3. Natal. Alright. Natal does limit you. It tracks your body at 48 points. Does it track your trigger finger ? How do you move in a shooter ? move two steps forward ? then two back ? I mean comon, sure you can work some of it out, like the skatebording game, but it'll never be as realistic as microsoft wants you to believe. And yeah, you can use a controller instead if you want... but that ruins the point doesn't it ? And it limits your movability if you have to hold a regular controller in your hands since it wasn't built for singlehandedly use.
If you're gonna repeat yourself after reading this. Don't bother. I can't be arsed to argue this, it's a waste of time and i'm right. |
If I see this one more time I'm going to start removing hands... The point, if you must know, is to allow those who are intimidated by a controller to jump into a game that uses Natal... guess what those people wont be buying? Yeah we wont be seeing to many of those Wii owners that Microsoft wants playing Halo Reach (just an example). So adding in functionality to a game like Halo Reach makes sense even if it is just head tracking or tossing grenades. Also in squad based games the use of gesture commands that are common place would be wonderful especially since many of them are hard to track in 2D space. There is another diffrence some people are not taking into account either... the Project Natal hardware has it's own processor that does all/most the work where as it's highly likely that wand enabled games will loose another SPU since SPUs are best used for streaming data and that's basically what will be happening with the PSWand though I suppose they could use the PPU if they have available cycles









