Hello, my egotistical ramblings are here:
First off, I wish that title said "Fuzzmosis reviews: Folklore" but I played that for all of 3 minutes, which even I don't believe is a reasonable review time. I am however, convinced that the invisible man is always giving you the finger, and that when he disappears, he just strips and leers at you. Girl and guy. Also, I know guys who work out a good 10 hours/week who are much less jakked than that editor. Does he read while doing situps? Travel by walking on his hands? Swim the fucking ocean to that city?
Next comment: Warhawk: Geez, I wish they had tested this game with lag first. That or my connection was the problem, but you tend to notice fights like: "Oh look, another ground trooper. Grenade, to the face! Well, it exploded, and he's fine, just mysteriously moved to the left a bit. Well, he just has a pistol, I'll machine gun his face instead. And.... he took no damage. From 31 shots/1 grenade, whereas he was hitting me flawlessly during that strafe fight. Also, why do rockets chase chafe? After a lock on and a fire, the chafe was nowhere near my rocket's tragectory, until it decided to turn away from the Warhawk and aim into the chafe. Is that how chafe actually works, or is that just some random retardation? (Bitter)
Anyhow, Ratchet and Clank, 1.6 gig download, 3 minute install time after that, then about a 20 minute demo. Yes, the CG is better than the in game visuals, but you can't knock the in game visuals whatsoever. Smooth as a baby's behind. You can knock that you can't skip the opening video in the demo, but can skip the other cutscenes. Note, I've never played a previous Ratchet and Clank before, this was popping my mechnical robot buddy cherry.
(Friends Worry): Wow, the Ammo respawns? Well, I hope they don't keep that, or they simplified the game way too much. (/Friends Worry)
And in game, well, having never played a Ratchet and Clank game, I can't say that it's entirely similar or dissimilar. Yes, you level up, for killing, yes, your weapons level up for killing as well. But to me, the gameplay was fun, but just fun, not like get up and cheer fun, but yeah, this is a nice average controlling adventurer. I never experimented with Manual aim, and auto-aim was kinda random. Sometimes, you'd target without having camera view, and sometimes, you'd be shooting a wall until you realize taht in fact, that robot wasn't targeted. I will admit, that since the Camera was more sensative than (censored), I wasn't controlling it like a pro, so that may be me. I will not accept blame when the auto-aim randomly decided that those flying targets it had locked onto seconds ago, it wouldn't do it again until I said please or jumped or paid it 5 bucks. Minor frustrations, repeating for about half the flying enemies.
Anyhow, aside from the "boss" of the demo being a ship that could effotlessly fire all three of it's lasers, but instead helpfully only fires 2 at a time once or twice, thus making it as challenging as playing dodgeball with an amputee, it was enjoyable.
7.5/10. Allegedly, the weapons make the gameplay, and there were 4 of 18 viewable weapons (Well, 18 slots. Maybe if you hit L1/R1 on the menu, they both reveal 8 instead of 5 that you can see), and only 4 usable. One which was the funkatron, aka: I make people dance, when in reality it's much much much much (Repeat 40x) faster to throw a grenade and keep running, one was standard gun, and one was grenades of kill everything in a rather large radius. The more entertaining was the gun that turned fishes into Penguins? But you should feel guilty bludgeoning such a creature to death with a wrench. Potential 9 if the game stays as smooth, and the other weapons add amazing new layers of fun. It's solid, like Halo, but it's nothing new... like Halo. Also, it doesn't have the fanbase... of Halo. Hey, Microsoft mailed me a cheque for 500 bucks. Or, I wish they did.
Weird quirk: There's a freefalling portion of the demo, where you use sixxaxis controls to dodge obsticals. Instead of dodging obsticals that can come from blind spots, you can simply ram into the wall at the top end, where no obsticals are, and take no damage from making Ratchet freefall heatbutt a giant Iron Girder.
Jesus I can talk a lot for just a demo.
See Ya George.
"He did not die - He passed Away"
At least following a comedians own jokes makes his death easier.