| twesterm said:
The reason RPG games are a dying breed is because:
|
No offense twesterm but every bullet point is bullshit.
RPGs are expected to be the least varied of most game types. People go through entire games pushing the exact same commands into the exact same menu getting the exact same results and watching a few numbers go up in between. If anything, people hate straying away from that as many see minigames as a plague in RPGs rather than something they would want.
Who expects a 100+ hour RPG in today's world? I mean, most RPGs clock in at 30-40 hours and how much of that is actual new content? By that I mean, how much of that 40 hours is spent in different areas and how much is spent in battles, menus, and the like? If anything, RPGs are getting shorter and people are adapting to it. Quoting 100+ hours isn't just an exaggeration, it's exaggeration to the point of absurdity.
No, Final Fantasy is expected to be full of eye-candy. I don't know if you've actually played a majority of the RPGs available this generation, but they're not the prettiest games on the field (partially because like 80% of them are on the DS). No one is criticizing the bloom in RPG screenshots like they were in Killzone 2 and GeoW 2. No one is posting side-by-side comparisons of RPGs. If anything console RPGs like the Tales of series are only modestly improving the graphics over past iterations.








