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Forums - Gaming - Kitase: FF games shouldn’t take as long to develop in the future (REJOICE)

twesterm said:

The reason RPG games are a dying breed is because:

  • They take a lot of time because they are expected to have a lot of varied content
  • They take a lot of time because they are expected to make a game that stays interesting for 100+ hours
  • They take a lot of time because they are expected to be full of the best looking eye candy ever

No offense twesterm but every bullet point is bullshit.

RPGs are expected to be the least varied of most game types.  People go through entire games pushing the exact same commands into the exact same menu getting the exact same results and watching a few numbers go up in between.  If anything, people hate straying away from that as many see minigames as a plague in RPGs rather than something they would want.

Who expects a 100+ hour RPG in today's world?  I mean, most RPGs clock in at 30-40 hours and how much of that is actual new content?  By that I mean, how much of that 40 hours is spent in different areas and how much is spent in battles, menus, and the like?  If anything, RPGs are getting shorter and people are adapting to it.  Quoting 100+ hours isn't just an exaggeration, it's exaggeration to the point of absurdity.

No, Final Fantasy is expected to be full of eye-candy.  I don't know if you've actually played a majority of the RPGs available this generation, but they're not the prettiest games on the field (partially because like 80% of them are on the DS).  No one is criticizing the bloom in RPG screenshots like they were in Killzone 2 and GeoW 2.  No one is posting side-by-side comparisons of RPGs.  If anything console RPGs like the Tales of series are only modestly improving the graphics over past iterations. 



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Words Of Wisdom said:
twesterm said:

The reason RPG games are a dying breed is because:

  • They take a lot of time because they are expected to have a lot of varied content
  • They take a lot of time because they are expected to make a game that stays interesting for 100+ hours
  • They take a lot of time because they are expected to be full of the best looking eye candy ever

No offense twesterm but every bullet point is bullshit.

RPGs are expected to be the least varied of most game types.  People go through entire games pushing the exact same commands into the exact same menu getting the exact same results and watching a few numbers go up in between.  If anything, people hate straying away from that as many see minigames as a plague in RPGs rather than something they would want.

Who expects a 100+ hour RPG in today's world?  I mean, most RPGs clock in at 30-40 hours and how much of that is actual new content?  By that I mean, how much of that 40 hours is spent in different areas and how much is spent in battles, menus, and the like?  If anything, RPGs are getting shorter and people are adapting to it.  Quoting 100+ hours isn't just an exaggeration, it's exaggeration to the point of absurdity.

No, Final Fantasy is expected to be full of eye-candy.  I don't know if you've actually played a majority of the RPGs available this generation, but they're not the prettiest games on the field (partially because like 80% of them are on the DS).  No one is criticizing the bloom in RPG screenshots like they were in Killzone 2 and GeoW 2.  No one is posting side-by-side comparisons of RPGs.  If anything console RPGs like the Tales of series are only modestly improving the graphics over past iterations. 

Sorry, by content I meant story.  I generally don't expect a lot from RPG's gameplay wise (which isn't a bad thing, FFVI had terrible gameplay and it's my favorite game of all time).

And sure, we can say 30-40 hours instead of 100+ (I was using FFXII here as the benchmark and people love to say how they easily spend 120 hours on it) but even that is still really hard.  It takes A LOT of effort to make even an 8 hour game, why do you think a game five times longer wouldn't take more effort?

And I'm mainly talking about the console RPG's because we are talking about the main Final Fantasy games.  I was actually using those points to say that more RPG's should go to hand helds because there can actually have a budget based in reality.  Console RPG's constantly either get bashed or praised for every little thing they show as does every other console game.  If it isn't the best or even near the best, it's crap according to most fanboys.



with dev cost of games this gen, i think ff15 will come out before this gen is over.



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since it uses the same engine, then of course, its like Naughty Dog, they toke alot of time to make Uncharted 1 and then after a short time they made Uncharted 2.



PullusPardus said:
since it uses the same engine, then of course, its like Naughty Dog, they toke alot of time to make Uncharted 1 and then after a short time they made Uncharted 2.

Uncharted 2 took two years, that's about the norm (I have no idea how long the first took but probably not much longer than two years).

-edit-

According to the wiki it took about two years for the first one too, of course that information does come from the wiki...



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twesterm said:

Sorry, by content I meant story.  I generally don't expect a lot from RPG's gameplay wise (which isn't a bad thing, FFVI had terrible gameplay and it's my favorite game of all time).

And sure, we can say 30-40 hours instead of 100+ (I was using FFXII here as the benchmark and people love to say how they easily spend 120 hours on it) but even that is still really hard.  It takes A LOT of effort to make even an 8 hour game, why do you think a game five times longer wouldn't take more effort?

And I'm mainly talking about the console RPG's because we are talking about the main Final Fantasy games.  I was actually using those points to say that more RPG's should go to hand helds because there can actually have a budget based in reality.  Console RPG's constantly either get bashed or praised for every little thing they show as does every other console game.  If it isn't the best or even near the best, it's crap according to most fanboys.

My problem is that people are using Final Fantasy as the standard for RPGs.  It's not.  It's the high-profile, high-budget outlier RPG.  It's not representative of the genre IMO yet a lot of people treat it as such.



Words Of Wisdom said:
twesterm said:

Sorry, by content I meant story.  I generally don't expect a lot from RPG's gameplay wise (which isn't a bad thing, FFVI had terrible gameplay and it's my favorite game of all time).

And sure, we can say 30-40 hours instead of 100+ (I was using FFXII here as the benchmark and people love to say how they easily spend 120 hours on it) but even that is still really hard.  It takes A LOT of effort to make even an 8 hour game, why do you think a game five times longer wouldn't take more effort?

And I'm mainly talking about the console RPG's because we are talking about the main Final Fantasy games.  I was actually using those points to say that more RPG's should go to hand helds because there can actually have a budget based in reality.  Console RPG's constantly either get bashed or praised for every little thing they show as does every other console game.  If it isn't the best or even near the best, it's crap according to most fanboys.

My problem is that people are using Final Fantasy as the standard for RPGs.  It's not.  It's the high-profile, high-budget outlier RPG.  It's not representative of the genre IMO yet a lot of people treat it as such.

Meh, it's like people saying Halo is the benchmark for FPS.  It's wrong but it's what people do because it is the most popular one.



why is ff not a standard??? it was my first RPG back on the NES and FF7 is my and a lot of peoples favorite game of all time? why shouldn't it be the standard?



I'm not martin luther king. I don't have a dream. I have a plan

Sell a man a fish you feed him for a day. Teach a man to fish you just ruined a perfect business opportunity.

We didn't emerge out of the stone age because we ran out of stones. Its time to be proactive not reactive.

its not the same as the Halo for FPS, c'mon



I'm not martin luther king. I don't have a dream. I have a plan

Sell a man a fish you feed him for a day. Teach a man to fish you just ruined a perfect business opportunity.

We didn't emerge out of the stone age because we ran out of stones. Its time to be proactive not reactive.

twesterm said:
PullusPardus said:
since it uses the same engine, then of course, its like Naughty Dog, they toke alot of time to make Uncharted 1 and then after a short time they made Uncharted 2.

Uncharted 2 took two years, that's the norm (I have no idea how long the first took but probably not much longer than two years).

-edit-

According to the wiki it took about two years for the first one too, of course that information does come from the wiki...

if i remember i heard its more than two years in some behind the scenes video.

but oh well you get the picture.