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Forums - Gaming - Castlevania Feeling The Pressure From The Great Hideo Kojima

elmerion said:
Order of Ecclesia is one of the best games on the DS, beatiful graphics, great gameplay, excellent music (this doesnt change for any of the games) and if you play it on hard, it brings back some of the most skilled parts of the original Castlevania, the Boss fights were genius, and it had 2 characters and several skills, its better than the SoT in my opinion

But.. did you see the Lords of Shadow trailer? it was all about showing the "cool" storyline and how cool the fights were, no plataform scene, no great music, even the art style is gone, its probably going to be more like God of War than Castlevania... (i still want a PS3 for this game lol)

Platforming... platforming doesn't work as well on 3-D platforms. Unless you're Nintendo.

Castlevania 64 was primarily a platformer, and it was fun for that reason, but it showed the limitations of the genre for this particular series.

I mean, maybe they can get it to work. We'll see.

But the chief thing is that it's fun. It has to be that.



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I know, most of 3D plataformers suck, thats why they had to keep it 2D just look at Muramasa! a Castlevania with those graphics would be incredible, and HD consoles can make it look even better!



Nintendo is the best videogames company ever!

Simulacrum said:
Well...Ds castlevanias have been great, but all 3D castlevanias have been...
They never happend ok.

Looks like you have never played Castlevania: Lament of Innocence on PS2



I still want a real Castlevania from Igarashi.



Tag - "No trolling on my watch!"

Yeah, speaking of ol' Iga, I wonder what he's up to now-a-days.

After the excellent excellent (excellent!) Order of Ecclesia, I'm definitely anticipating his next move.



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His next move was a console CV for PS360 but it seems to have been canceled (?) in favor of Lord of Shadows when Konami decided tostick the CV brand on that IP.



Tag - "No trolling on my watch!"

Khuutra said:
elmerion said:
This is NOT Castlevania, its a new IP, Castlevania was a real cool plataformer on the NES, this another hack n slash game with impressive graphics and probably an "amazing" storyline

Because it's impossible to imagine a franchise with a new take on genre? Do you realize how much of the platforming element has been lost since Symphony of the Night threw that crap out the window?

SOTN "threw that crap out the window?"

Let's see: 4 different forms (Wolf, Bat, Mist, & Alucard); 2 jump power-ups; various other power-ups enhancing Alucard and his forms; an enormous castle requiring jumping/flying to navigate; stairs, ledges, and PLATFORMS to jump up and down; secret areas to unlock; huge number of items to collect; hearts, money, and item drops from enemies/candles/bricks; 2-D, special weapons with various firing arcs; and probably more that I'm not thinking about right now.  That's not a platform style game huh?

Yep, I sure am mad that SOTN was nothing at all like a platform game, I mean, it wasn't like it was some great evolutionary step in 2-D Castlevanias, taking the best of I (Series Genesis, so sub-weapons, many bosses & enemy types, map divided by "levels"), II (RPG sensibilities, Drac's body parts, and relics), III (various spirit forms and an overarching story beyond Simon Belmont), IV (kick ass music and animated backgrounds), whatever the "canon" name of the game that introduced Richter (kick ass art style).  Wow, SOTN was nothing at all like the series of platform games from which it was born.



D-FENS said:

SOTN "threw that crap out the window?"

Let's see: 4 different forms (Wolf, Bat, Mist, & Alucard); 2 jump power-ups; various other power-ups enhancing Alucard and his forms; an enormous castle requiring jumping/flying to navigate; stairs, ledges, and PLATFORMS to jump up and down; secret areas to unlock; huge number of items to collect; hearts, money, and item drops from enemies/candles/bricks; 2-D, special weapons with various firing arcs; and probably more that I'm not thinking about right now.  That's not a platform style game huh?

Yep, I sure am mad that SOTN was nothing at all like a platform game, I mean, it wasn't like it was some great evolutionary step in 2-D Castlevanias, taking the best of I (Series Genesis, so sub-weapons, many bosses & enemy types, map divided by "levels"), II (RPG sensibilities, Drac's body parts, and relics), III (various spirit forms and an overarching story beyond Simon Belmont), IV (kick ass music and animated backgrounds), whatever the "canon" name of the game that introduced Richter (kick ass art style).  Wow, SOTN was nothing at all like the series of platform games from which it was born.

You make a good argument, but the focus and challenge of Symphony of the Night leaned more toward adventure than platforming - there's a reason it's usually cited as the first Metroidvania. It had platforming, of course it did, but it was an adventure game with different focuses than its predecessors. That's not bad. It's just different.



elmerion said:
This is NOT Castlevania, its a new IP, Castlevania was a real cool plataformer on the NES, this another hack n slash game with impressive graphics and probably an "amazing" storyline

Agree entirely.  Dracula of War?  Heavenly Whip?  Alucard May Cry?



This is one of my most look forward to games, I loved the old castlevanias, there will be so much nostalgia playing this new awesome game.