Damn it. Hope they sort that out.
Well that sucks but after the Ghostbusters issue, i can't say I'm entirely surprised. Hope they get things running correctly though.
thats why i mostly get all the multiplats on my 360
| CGI-Quality said: I still get MANY on the 360. |
Because you're not a Playstation fan.
PS3 Bayonetta Not Looking So Good
Fixed.
| coolestguyever said: PS3 Bayonetta Not Looking So Good They Included A Fap Mode Fixed. |
Fixed.
Given Sega are capable of producing outstanding software for PS3 (Valkyria Chronicles) it would be unforgivable for them to do a Ghostbusters gimp job with this game. And then there's the fact that Batman: AA got given a marginal visual quality win (from one website) for the PS3, which shows there really is no excuse for a multiplat on PS3 to have an inferior look about it. Lower quality PS3 multiplat = rush job on the PS3 version.
Sega should have just used the already high quality Canvas engine for the PS3 version, and gone with std animation for the 360. Is there a rule that says multiplats need to have the same visual style? I suppose there might be some contractual fineprint requiring it, but I woulda thought there would be some fine print about relative quality too.
Having said that this game really has no appeal for me, so it won't directly affect my game purchasing decisions regardless of the relative quality of the games.
“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell
"When the power of love overcomes the love of power, the world will know peace."
Jimi Hendrix
| binary solo said: Given Sega are capable of producing outstanding software for PS3 (Valkyria Chronicles) it would be unforgivable for them to do a Ghostbusters gimp job with this game. And then there's the fact that Batman: AA got given a marginal visual quality win (from one website) for the PS3, which shows there really is no excuse for a multiplat on PS3 to have an inferior look about it. Lower quality PS3 multiplat = rush job on the PS3 version. Sega should have just used the already high quality Canvas engine for the PS3 version, and gone with std animation for the 360. Is there a rule that says multiplats need to have the same visual style? I suppose there might be some contractual fineprint requiring it, but I woulda thought there would be some fine print about relative quality too. Having said that this game really has no appeal for me, so it won't directly affect my game purchasing decisions regardless of the relative quality of the games. |
Yeah, but Platinum Games is developing it. Sega is just the publisher.
I thought this thread was gonna be about how the gameplay is bad. Not the technical aspects.
A Devil May Cry ripoff from Sega... no chance in hell this will be good. Virtua Fighter 5 is really the only Sega game I've enjoyed this gen.
| Seinfeld said: I thought this thread was gonna be about how the gameplay is bad. Not the technical aspects. A Devil May Cry ripoff from Sega... no chance in hell this will be good. Virtua Fighter 5 is really the only Sega game I've enjoyed this gen. |