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Forums - Gaming - The Good Enough Revolution: When Cheap and Simple Is Just Fine

can someone give me a short summary of the article and basically what it talks about....i am too lazy to read that long article.


also quote me so i know you are giving the summay



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Yup, basic market disruption. Nothing new here.



 

^Not really the same thing. A "good enough" product or tech doesn't necessarily disrupt existing technologies.



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman

WereKitten said:
Isn't this just renaming one of the principles that underlies Christensen's ideas about disruptive technologies?
They usually are based around cheap, off-the-shelf base elements, they offer some new, different value rather than the ones constantly improved in mainline products. They raise slower in what they offer in "old values", but they aim at being "good enough" for the requirements of most users - which raise even slower.

The difference being that this "good enough" about specific uses / a certain threshold of user requirements is a more limited concept than the disruptive process over time ( for example, the accessible/cheap point and click cameras are never going to replace the high-end models for prosumers, as that kind of accessibility is not a value for those who want total control over the shots )

And btw, this "limited" version is much closer to what is happening in videogaming than the full "disruptive technology" process.

I agree with your first paragraph, but I don't fully buy into the second. I understand where you're coming from, mind you: sticking to the cameras for a bit, the professionals actually need all those fancy gizmos and gadgets to do their jobs, so accessibility et. al. won't do them all that much good. The thing is that I see the process as going further.

Take a look at the article's conclusion: sure enough, the crappy Flip Ultra's newest model now features more "high-end" things than the initial model did, and they're determined to keep adding more of those as time goes on (and the technology becomes more affordable). It's not impossible...no, actually, I'd say it's inevitable that, in time, these crappy cameras will become about as powerful and versatile as the models they're disrupting, only now these models will also emphasize new values like accessibility. It will take years for this to happen, of course, but I know that it WILL happen.

I also strongly disagree with your later reply that "(a) 'good enough' product or tech doesn't necessarily disrupt existing technologies." My understanding of the concept may be flawed, but I believe that disruption essentially requires a "good enough" product, and that unless the disruptor is co-opted, the "good enough" product eventually evolves to be the "better" product for the vast majority, including many of the traditional users. After all, the margins on the "good enough" product are low, the traditional market offers much more money, and the disruptor is hungy for profits.



Your bold and underlining are annoying as heck. I'll go read the article on the actual website.



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noname2200 said:
WereKitten said:
Isn't this just renaming one of the principles that underlies Christensen's ideas about disruptive technologies?
They usually are based around cheap, off-the-shelf base elements, they offer some new, different value rather than the ones constantly improved in mainline products. They raise slower in what they offer in "old values", but they aim at being "good enough" for the requirements of most users - which raise even slower.

The difference being that this "good enough" about specific uses / a certain threshold of user requirements is a more limited concept than the disruptive process over time ( for example, the accessible/cheap point and click cameras are never going to replace the high-end models for prosumers, as that kind of accessibility is not a value for those who want total control over the shots )

And btw, this "limited" version is much closer to what is happening in videogaming than the full "disruptive technology" process.

I agree with your first paragraph, but I don't fully buy into the second. I understand where you're coming from, mind you: sticking to the cameras for a bit, the professionals actually need all those fancy gizmos and gadgets to do their jobs, so accessibility et. al. won't do them all that much good. The thing is that I see the process as going further.

Take a look at the article's conclusion: sure enough, the crappy Flip Ultra's newest model now features more "high-end" things than the initial model did, and they're determined to keep adding more of those as time goes on (and the technology becomes more affordable). It's not impossible...no, actually, I'd say it's inevitable that, in time, these crappy cameras will become about as powerful and versatile as the models they're disrupting, only now these models will also emphasize new values like accessibility. It will take years for this to happen, of course, but I know that it WILL happen.

I also strongly disagree with your later reply that "(a) 'good enough' product or tech doesn't necessarily disrupt existing technologies." My understanding of the concept may be flawed, but I believe that disruption essentially requires a "good enough" product, and that unless the disruptor is co-opted, the "good enough" product eventually evolves to be the "better" product for the vast majority, including many of the traditional users. After all, the margins on the "good enough" product are low, the traditional market offers much more money, and the disruptor is hungy for profits.

This is where the Good Enough strategy and disruptive tech start to fall apart. The high end video game tech has tended to be low or even negative margin. Not at all like premium cameras and other tech. In fact the higher the value and cost the more likely a console is going to fail. The video game console battlefield is littered with losers who were too expensive. It is the efficient low cost tech that has had larger margins and created the most profit, that has almost always been Nintendo.

On the other hand, I still support SONY and MS more than Nintendo because I have only been interested in Nintendo's core games (mario, zelda, metroid. wii sports/sports resort are UGH).

Where I see the Good Enough strategy really come into play is strictly in the controller. Until motion+ (like adding new HD features to the flip camera) the wiimote was just good enough. We will see how things continue on as motion controls get better, will nintendo become the premium motion control company or will they continue with the cheapest easy route and let SONY/MS do the expensive complex motion control.

I still hope for the day when we get an ergonomic motion/traditional controller all in one.



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Soma said:

 

Now imagine something like this:

 

"We will always prioritize accessibility over features," Iwata insists.
Once HD components became available that would not drastically raise the price of the hardware or make it harder to use, "it made no sense not to go HD," Iwata says.
Adding that he knows people love the Wii because of how simple it is to use and have fun. "We will never sacrifice that."

When he thinks about how the Wii line will improve in the future, Iwata envisions adding features that will make games even easier to play. To do something that ambitious, of course, might require sacrificing some of that HD image quality. No problem, as long as it's Good Enough.

 

lol, spot on sir, spot on, lol



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noname2200 said:

I agree with your first paragraph, but I don't fully buy into the second. I understand where you're coming from, mind you: sticking to the cameras for a bit, the professionals actually need all those fancy gizmos and gadgets to do their jobs, so accessibility et. al. won't do them all that much good. The thing is that I see the process as going further.

Take a look at the article's conclusion: sure enough, the crappy Flip Ultra's newest model now features more "high-end" things than the initial model did, and they're determined to keep adding more of those as time goes on (and the technology becomes more affordable). It's not impossible...no, actually, I'd say it's inevitable that, in time, these crappy cameras will become about as powerful and versatile as the models they're disrupting, only now these models will also emphasize new values like accessibility. It will take years for this to happen, of course, but I know that it WILL happen.

I also strongly disagree with your later reply that "(a) 'good enough' product or tech doesn't necessarily disrupt existing technologies." My understanding of the concept may be flawed, but I believe that disruption essentially requires a "good enough" product, and that unless the disruptor is co-opted, the "good enough" product eventually evolves to be the "better" product for the vast majority, including many of the traditional users. After all, the margins on the "good enough" product are low, the traditional market offers much more money, and the disruptor is hungy for profits.

My understanding is that "disruption" requires a "good enough" product, but that isn't all there is to it. The point is evolution over time when compared with user needs - with different categories of users. The graphs that are often reported show a raising curve of performance that eventually matches the requirements all the user categories, their needs growing over time but slower than the evolution of the product.

The point is that the needs of certain categories of users might never be reached by proponents of "good enough" products, for several reasons that come to my mind:

1) the value of that new products could be in direct contrast with some of the old values needed by the high-end users. Say smaller/lighter cameras: under a certain size and weight what is a value for a user that needs to put a camera in a pocket or handbag becomes a hidnerance for a professional who has to handle a camera all day long. A lighter, simpler excavator might be "good enough" for some kind of works, and be cheaper to buy and haul around. And yet an excavator that is too light won't scale to be able to move great weights.

2) the value of the new product might not be a value for some high end users. A software that is incredibly user-friendly for beginners and automatically chooses every parameter of a codec to encode a video is doing no favour to someone who wants and needs to optimize those parameters.

3) the new product could be "good enough" now and be succesful for its market, but not be able to keep up with the increase in needs. The tech that makes it "good enough" could be a dead end, or be hindered by some contingent factor.

All in all, you see what I think is the difference: disruption is a process over time. Being "good enough" for a given sub-market is only a point, or a small subset, of the "performance" curve and it isn't guaranteed to lead to disruption of existing products, because it might not be feasable or even economically interesting to replace the incumbents at higher levels.



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman