noname2200 said:
I agree with your first paragraph, but I don't fully buy into the second. I understand where you're coming from, mind you: sticking to the cameras for a bit, the professionals actually need all those fancy gizmos and gadgets to do their jobs, so accessibility et. al. won't do them all that much good. The thing is that I see the process as going further. Take a look at the article's conclusion: sure enough, the crappy Flip Ultra's newest model now features more "high-end" things than the initial model did, and they're determined to keep adding more of those as time goes on (and the technology becomes more affordable). It's not impossible...no, actually, I'd say it's inevitable that, in time, these crappy cameras will become about as powerful and versatile as the models they're disrupting, only now these models will also emphasize new values like accessibility. It will take years for this to happen, of course, but I know that it WILL happen. I also strongly disagree with your later reply that "(a) 'good enough' product or tech doesn't necessarily disrupt existing technologies." My understanding of the concept may be flawed, but I believe that disruption essentially requires a "good enough" product, and that unless the disruptor is co-opted, the "good enough" product eventually evolves to be the "better" product for the vast majority, including many of the traditional users. After all, the margins on the "good enough" product are low, the traditional market offers much more money, and the disruptor is hungy for profits. |
This is where the Good Enough strategy and disruptive tech start to fall apart. The high end video game tech has tended to be low or even negative margin. Not at all like premium cameras and other tech. In fact the higher the value and cost the more likely a console is going to fail. The video game console battlefield is littered with losers who were too expensive. It is the efficient low cost tech that has had larger margins and created the most profit, that has almost always been Nintendo.
On the other hand, I still support SONY and MS more than Nintendo because I have only been interested in Nintendo's core games (mario, zelda, metroid. wii sports/sports resort are UGH).
Where I see the Good Enough strategy really come into play is strictly in the controller. Until motion+ (like adding new HD features to the flip camera) the wiimote was just good enough. We will see how things continue on as motion controls get better, will nintendo become the premium motion control company or will they continue with the cheapest easy route and let SONY/MS do the expensive complex motion control.
I still hope for the day when we get an ergonomic motion/traditional controller all in one.











