well as stated in many of my posts generally when shrinking a PPC die you run into many problems, and the chip normally ends up running faster unexpectedly (even outside of any predicted), IBM tried this time to keep it clock per clock the same (10-20% improvement on the same design not unusual). this means they actually slowed down the die shrunk chip while working on it, this was to maintain how games ran on the PS3. no doubt this was hard to do, and could cause irregularities in certain functions. when they tried to control this in early generation IBM PPC chips make power2-3 run at specified clocks, they inadvertently caused the first batches to run 50 mhz slower (this is back when 450mhz would have been the fastest cpu on the market )
edit, as a note, you do not want one console running faster or slower from the same family generation series it causes problems in game play and eventually can render games unplayable