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Forums - Nintendo - Ken Kutaragi's dream for the PlayStation and how Wii got there first

I should have gotten here earlier! lol

Ok so he didn't exactly see it the way I put it but I was trying to massage your brains a little.. Anyway I'll talk a little bit about the Vitality Sensor I guess..

Please mind the business talk, I think it's neccessary to get my points across..

You may remember before the Wii was launched, Nintendo spoke about creating a system for everyone. Well there are three basic tiers that Nintendo were looking at here..

1. Soon to be non-gamers. Basically people who were growing bored with gaming and would not buy a console with the old market values (i.e. $600 console with blu ray that they couldn't even use on their SD TV). This also included lapsed gamers, so people who maybe hadn't gamed in a least one generation perhaps due to growing tired or there not being specific software for them.

2. People who were hostile towards gaming. So these are the people that had made a decision to not game. A mother for example, even though there maybe an XBOX in the living room, she will not play it and has no intention of doing so. Nintendo's answer to this was Wii Fit.

3. The final tier, and one that seems to have been untapped so far.. People who have never even considered gaming. These are the people who have probably never gamed before, aren't at all knowledgable about it and basically just haven't thought about it. This is where the Wii Vitality Sensor comes into play.

Wii Vitality will be software about lowering stress, seeing how your body and your stress levels change due to factors like the time of day or time of the week or perhaps due to some other kind of event. The software will help relax the user, show them more about their bodies and as Iwata has said, even help the user fall asleep.

Now Wii Sports, Wii Play, Wii Music and Wii Sports Resort are all stimulating experiences and Wii Fit and Wii Fit Plus are both focused on fitness. Two key areas, but Wii Vitality will be about well being. It'll expand the potential Wii userbase further. Notice I said potential, and that's important because Wii Sports has done that with Wii and it was alluded to by thesource in his article about how 'Wii isn't doomed.' Wii Sports sold to many people but it also created a market of consumers who may be interested in the console where as they have no interest in other consoles. Wii Sports Resort comes along and snags these consumers (that's how sequels can drive hardware sales)

Wii Vitality will not only drive hardware sales but it's the final tier in the Wii jig saw and will extend the potential Wii market even further just as Wii Sports and Wii Fit have before it.



 

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puffy said:
I should have gotten here earlier! lol

Ok so he didn't exactly see it the way I put it but I was trying to massage your brains a little.. Anyway I'll talk a little bit about the Vitality Sensor I guess..

Please mind the business talk, I think it's neccessary to get my points across..

You may remember before the Wii was launched, Nintendo spoke about creating a system for everyone. Well there are three basic tiers that Nintendo were looking at here..

1. Soon to be non-gamers. Basically people who were growing bored with gaming and would not buy a console with the old market values (i.e. $600 console with blu ray that they couldn't even use on their SD TV). This also included lapsed gamers, so people who maybe hadn't gamed in a least one generation perhaps due to growing tired or there not being specific software for them.

2. People who were hostile towards gaming. So these are the people that had made a decision to not game. A mother for example, even though there maybe an XBOX in the living room, she will not play it and has no intention of doing so. Nintendo's answer to this was Wii Fit.

3. The final tier, and one that seems to have been untapped so far.. People who have never even considered gaming. These are the people who have probably never gamed before, aren't at all knowledgable about it and basically just haven't thought about it. This is where the Wii Vitality Sensor comes into play.

Wii Vitality will be software about lowering stress, seeing how your body and your stress levels change due to factors like the time of day or time of the week or perhaps due to some other kind of event. The software will help relax the user, show them more about their bodies and as Iwata has said, even help the user fall asleep.

Now Wii Sports, Wii Play, Wii Music and Wii Sports Resort are all stimulating experiences and Wii Fit and Wii Fit Plus are both focused on fitness. Two key areas, but Wii Vitality will be about well being. It'll expand the potential Wii userbase further. Notice I said potential, and that's important because Wii Sports has done that with Wii and it was alluded to by thesource in his article about how 'Wii isn't doomed.' Wii Sports sold to many people but it also created a market of consumers who may be interested in the console where as they have no interest in other consoles. Wii Sports Resort comes along and snags these consumers (that's how sequels can drive hardware sales)

Wii Vitality will not only drive hardware sales but it's the final tier in the Wii jig saw and will extend the potential Wii market even further just as Wii Sports and Wii Fit have before it.

Thats all fine dandy, but that has nothing to with OP though....Ken dream was to create a console that offered multiple forms of entertainment(not just games): Blu Ray, Music, Games, Home( for the Social gurus), internet, comics and so on. Its safe that his Dream was realized and its still continuing to envolve, so fact that u said Nintendo beat them to it when they really havent...is the wonder of the thread wat ur talkin about is actually very different

@ puffy, why can't people play PS3 on SDTVs? I managed for 18 months on a 15+ year old TV, though my Sony Bravia is approximately 1,000,000,000,000x better

And no, you are completely wrong. The point is it extends beyond gaming, and last time I checked, Wii Sports is still a game. Wii Fit is also a game, but if it is being used for fitness, then that is not entertainment.

M$ and Sony both have the same idea, they want it to be the centre of the home, so you can watch videos and show your photos. It is about extending it beyond gaming, not necessarily changing gaming



@Munkeh: Can you play Blu rays on an SDTV? Because it I was pointing out the fact that those people wouldn't care for blu ray, not the console, I should have been more clear..

My point with the OP was actually to point out the hypocrisy of people - calling Nintendo out for releasing 'non-games' and look! here everyone agrees that they're actually not and it is Sony and Microsoft that are doing it. Just because Nintendo's market expansion initiatives doesn't overlap with the core gamer demographic, those initiatives are labeled 'non-games'.



 

puffy said:
@Munkeh: Can you play Blu rays on an SDTV? Because it I was pointing out the fact that those people wouldn't care for blu ray, not the console, I should have been more clear..

My point with the OP was actually to point out the hypocrisy of people - calling Nintendo out for releasing 'non-games' and look! here everyone agrees that they're actually not and it is Sony and Microsoft that are doing it. Just because Nintendo's market expansion initiatives doesn't overlap with the core gamer demographic, those initiatives are labeled 'non-games'.

Yes you can, you just don't get the best out of the console

There is a difference between bringing in other forms of entertainment, and the extension of gaming. Why does everyone say Nintendo expanded the market when the PS2 managed 140m?



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@Munkeh, So if consumers can play blu ray movies on their SDTV's.. Can you please explain to me why they should care considering the major draw in that is having high def movies? Wouldn't the cheaper DVD format be more value to them?

And in reference to the market expansion, I'm not sure if this argument is correct or not but i think the revenue has been stagnant for a number of generations before DS and Wii brought about total revenue growth. Might not be revenue but the market itself was stagnant, the same 33% of American households owning consoles even though more consoles were sold for example. You could also add in the argument that more people per household play a games console now because those with a Wii have access to Wii Fit and such which extends to younger females and mothers.

But basically people say it because research has shown it.



 

I think he meant a completely different thing.



I cant even think in Ken Kutaragi + Wii VS together :S



MY ZELDA COLLECTION

Ah an joke thread I thought this guy was serious.



 

That's all good and all but the article still, very clearly, fails.