I should have gotten here earlier! lol
Ok so he didn't exactly see it the way I put it but I was trying to massage your brains a little.. Anyway I'll talk a little bit about the Vitality Sensor I guess..
Please mind the business talk, I think it's neccessary to get my points across..
You may remember before the Wii was launched, Nintendo spoke about creating a system for everyone. Well there are three basic tiers that Nintendo were looking at here..
1. Soon to be non-gamers. Basically people who were growing bored with gaming and would not buy a console with the old market values (i.e. $600 console with blu ray that they couldn't even use on their SD TV). This also included lapsed gamers, so people who maybe hadn't gamed in a least one generation perhaps due to growing tired or there not being specific software for them.
2. People who were hostile towards gaming. So these are the people that had made a decision to not game. A mother for example, even though there maybe an XBOX in the living room, she will not play it and has no intention of doing so. Nintendo's answer to this was Wii Fit.
3. The final tier, and one that seems to have been untapped so far.. People who have never even considered gaming. These are the people who have probably never gamed before, aren't at all knowledgable about it and basically just haven't thought about it. This is where the Wii Vitality Sensor comes into play.
Wii Vitality will be software about lowering stress, seeing how your body and your stress levels change due to factors like the time of day or time of the week or perhaps due to some other kind of event. The software will help relax the user, show them more about their bodies and as Iwata has said, even help the user fall asleep.
Now Wii Sports, Wii Play, Wii Music and Wii Sports Resort are all stimulating experiences and Wii Fit and Wii Fit Plus are both focused on fitness. Two key areas, but Wii Vitality will be about well being. It'll expand the potential Wii userbase further. Notice I said potential, and that's important because Wii Sports has done that with Wii and it was alluded to by thesource in his article about how 'Wii isn't doomed.' Wii Sports sold to many people but it also created a market of consumers who may be interested in the console where as they have no interest in other consoles. Wii Sports Resort comes along and snags these consumers (that's how sequels can drive hardware sales)
Wii Vitality will not only drive hardware sales but it's the final tier in the Wii jig saw and will extend the potential Wii market even further just as Wii Sports and Wii Fit have before it.









