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Forums - Gaming - Tired of WoW. What's the next MMO I should play?

I have not played any of the MMO's that have come out in the last year or two.

What's the best MMO of the new breads?



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your life ... ?



Time to Work !

There's the upcoming MMo Aion wich will start around 20-25 September.



If it isn't turnbased it isn't worth playing   (mostly)

And shepherds we shall be,

For Thee, my Lord, for Thee. Power hath descended forth from Thy hand, That our feet may swiftly carry out Thy command. So we shall flow a river forth to Thee And teeming with souls shall it ever be. In Nomine Patris, et Filii, et Spiritūs Sancti. -----The Boondock Saints

Wait for FF XIV




I am the black sheep     "of course I'm crazy, but that doesn't mean I'm wrong."-Robert Anton Wilson

the old republic looks awesome



 nintendo fanboy, but the good kind

proud soldier of nintopia

 

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I am not a fan of MMOs. I have tried many of them over my life (RO, EverQuest, SWG, PSO, etc) and never could like any of them. However, the new Star Wars: The Old Republic that is coming is peaking my interest, mostly because it seems to be fixing a lot of what I thought was wrong with MMOs of the past.

So that's the recommendation I am making. You don't have to take it obviously, since I'm not a big MMO fan to start with (I usually default to Diablo over all MMOs).



Six upcoming games you should look into:

 

  

None. Stay away from them as far as you can



Thanks for the advice on the ones coming out, but I meant right now.

It's between Conan, War hammer, and LotR. If anyone has played those three, I would like to know your thoughts on them.



SW: ToR scares me. More I hear about the more I figure out how the game plays. Which leads me down the path that ToR is not a sandbox MMORPG, but instead is a linear room based MMORPG. What do I mean by that.

Newb zone of course, but from there instead of traveling to the new location you have travel points. These points are linear progression from A->B->C->D with each area progresseivly getting more difficult. So instead of providing a SW world(like KotoR) you have more a levels like SW:TFU. Where as say WoW let's you even a lowly level 14 travel to level 50 areas(your gonna die). You can't progress from the area until you finished the quest line. Once done the area is obsolete. Though I believe there will be HUB environments to meat and travel with people.

While I think the idea that EVERYONE in the world will have individual voice acting is nifty. I can't help but compare the population of WoW/EQ and other classics and just think how astronomical the amount of money they would be paying to do that. Of course if i'm right at the areas are truly level based then this becomes far more possible, feasible and desirable.

After watching the latest ToR developer play through for the Sith Warrior, Smugler and Bounty Hunter. I'm am sooo underwhelmed. Carth was a bounty hunting badass(at least in presentation), but you can't play a unique Bounty Hunter. You play Boba Fett or Ronda Fett(made up) with little divergence in capabilities. When you play a smuggler you apparently play an ex Corelien Navy soldeir gone rogue. You know Han Solo. That's right his shirt and colour of pants are part of the Corelien Navy not a personal look. So in ToR that's what you play. Sithwarrior = Anakin Skywalker gone darkside. Soldier = Storm Trooper. All in all it seems like they have taken the movie timeline and pasted it 3500 years in the past.

Also I thought Bioware was suppose to really one up choreography of combat. That's what they claimed. and that they wanted to capture the feel of starwars. Well light sabers take about a good 6-10 whacks to kill a creature O_o. The bounty Hunter is taking a huge number of blaster shots, but apparently they include a cover system?

Is this game going to make money. Oh hell yeah, probably be one of the highest revenue MMO out there. Am I going to play it. Bioware + Star Wars = YES. Nontheless I just can't shake the nagging feeling that this isn't going to be so much a SW MMORPG, but more a KotoR gone Guildwars style. Still great, but I would prefer a better sandbox rpg. So with all of this in mind. It may be in fact that the rumor about the no monthly fee, but instead charge for extra's maybe right. Who would want to pay monthly fee for Guild Wars?(I like GW btw)

For more classic MMORPG style. Though information is scarce I'm heavily looking fotward to Project Vault13(Fallout Online, depending on legal agreements with Bethesda). The developers have released little information, but from polls, questions and comments. Well it's still pretty scarce, but sounds like large environments, no death(more KO and penalize), no classes(yay).

As for current MMORPG. You can try Champions online if you like Super Heroes. It's massivly improved over City of Heroes. The biggest difference between CoH & CO is that you get to actually be super heroic much earlier. Just after the newbie zone. Right afterwards you can choose your travel power; which is a great list by the way(Swing, Earth levitate, teleport, speed, super jump, jet jump, feet jets, fire, ice slide, hover board....) by then you have about 4 attacks and the game is pretty darn supery play. It's amazing the difference in play when you have travel powers early. Also seems like you have more freedom to change you chracter with a form of super hero currency that let's you remove powers to get your power point back for a different power. So if you don't feel like Flight is for you drop it for 20 get the Travel Power point back and respend it on something else. Also it seems to follow the same Level based progress as talked about ToR. Though I only played 2 zones before I realized my computer needs an upgrade to the CPU and GFX card :P

If you prefer something more free form and ruthless I would suggest Darkfall. This is pretty much the current PvP dream. It's graphical animation wise not as well polished as WoW, but it's PvP feature richness can't be beat. It's a single open world where the PvP is part of it. Sea battles, mounted battles, sieges. Not in battlefields, but right out anywhere at anytown or city. Places are conqoureable, but i'm not sure of the player loots rules.



Squilliam: On Vgcharts its a commonly accepted practice to twist the bounds of plausibility in order to support your argument or agenda so I think its pretty cool that this gives me the precedent to say whatever I damn well please.

@.jayderyu

While what you are thinking may be true, and they are definitely putting 'missions' in the game, they haven't said 90% of what you said is the case. I think a lot of what you are saying is just fears of what you think will be the case based on how you think the missions and VO will have to work. And trust me, I am not without those worries, but I'm still willing to give the game a chance, because the combat still looks MILES beyond any other MMO out there.

And the game still could be quite a bit different than you think. I mean, they've already said missions will vary based on choices you make and alter your character. I highly doubt characters will be as generic as Smuggler = Han Solo.

Also, supposedly they covered the whole 'people don't die from lightsabers instantly' because of body armor.  Yeah a cop out, but hey, its an MMO.  Its like hating on WoW because you have to slash at a monster 10 times with an Axe.



Six upcoming games you should look into: