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Forums - Gaming - Which one feels more overused:Mario or Final Fantasy?

What Khuutra said. None are overused.



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IMO, They are both "overused" equally. I would also like to personally add, why fix it, if it's not broken? Why stop producing it anyway, if it makes money? That's what Nintendo/Square ask themselves. If the consumers buy it, then that must mean they love it. IMO once again, Each Mario/FF game atleast have had some new elements added into them, besides the remakes.



 

                      "The Common Cold Isn't So Common During The Cold"     

every single FF is different form story music character and battle system.
even X-2 had different music and battle system.



Since pretty much every mario and FF game sell millions of copies there's alot of people out there who desn't think they are overused.



If it isn't turnbased it isn't worth playing   (mostly)

And shepherds we shall be,

For Thee, my Lord, for Thee. Power hath descended forth from Thy hand, That our feet may swiftly carry out Thy command. So we shall flow a river forth to Thee And teeming with souls shall it ever be. In Nomine Patris, et Filii, et Spiritūs Sancti. -----The Boondock Saints

Simulacrum said:

Every Final Fantasy has brought us great story,great graphics,great gameplay, memorable moments.In each game there has been diffrent battlesystem (spheres,materia etc).

 

A couple of years ago game blogs exploded with rage, when Roger Ebert, film critic, expressed his opinion on games compared to film and literature. Though he admited his knowledge of games is limited, still he called them "inferior to film and literature". He pointed out that gamer rather than authorial control is what makes them inferior, and I believe to some extent it's true. It is hard to create emotionally involving piece of art, twice as hard create emotionally involving AND interactive piece of art (i.e. player's choice defines plot evolution). It seems to me he was unaware of the fact that a lot of games borrowed some film creators techiques to create those 'emotionally involving' plots sacrificing interactivity of storyline (i.e. MGS, FF etc.), thus gamer control wasn't an issue. Still point stands, and very few game plots could be compared to best examples of film and literature masterpieces. I do believe it's due to targeted audience being still very limited in range of... let's say personal experience, not to mention that medium itself still very young, and FF games, though commonly considered as best examples of storytelling in games, are one of the most mainstream, popular and best-selling games. Thus being targeted to very wide range of people's tastes, they aren't the best examples of what I may call satisfying storytelling, hardly emotionally involving (though the latter varies from personal experience of individual) not to mention they're highly cliched (in fact they've created a lot of those cliches) and usually meaningless or at least pretty simple in it's idea. All in all, I wouldn't say that 'great story' in games is smth that common, and if there're great stories in games - don't look for most popular ones, look for niche, hidden gems. Games are still to come up with storytelling on the level of best examples of film and literature creations, at least I hope so.



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mario easily,how many games can you make out of one guy?



"They will know heghan belongs to the helghast"

"England expects that everyman will do his duty"

"we shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender"

 

Obviously Mario, every Final Fantasy game (well almost everyone) is completely different then the last one.

It's basically the same thing with Mario everytime.



izaaz101 said:
Whatever choice cuts down the opposition and makes me feel better about what console/game I play.

 



"Pier was a chef, a gifted and respected chef who made millions selling his dishes to the residents of New York City and Boston, he even had a famous jingle playing in those cities that everyone knew by heart. He also had a restaurant in Los Angeles, but not expecting LA to have such a massive population he only used his name on that restaurant and left it to his least capable and cheapest chefs. While his New York restaurant sold kobe beef for $100 and his Boston restaurant sold lobster for $50, his LA restaurant sold cheap hotdogs for $30. Initially these hot dogs sold fairly well because residents of los angeles were starving for good food and hoped that the famous name would denote a high quality, but most were disappointed with what they ate. Seeing the success of his cheap hot dogs in LA, Pier thought "why bother giving Los Angeles quality meats when I can oversell them on cheap hotdogs forever, and since I don't care about the product anyways, why bother advertising them? So Pier continued to only sell cheap hotdogs in LA and was surprised to see that they no longer sold. Pier's conclusion? Residents of Los Angeles don't like food."

"The so-called "hardcore" gamer is a marketing brainwashed, innovation shunting, self-righteous idiot who pays videogame makers far too much money than what is delivered."

As long as there is quality there, I don't think either is overused.



Overused implies a negative context... and I really can't say that either franchise has been used in such a way that they're now seen in a more negative light. (Many) People are still excited for Mario as well as Final Fantasy... so they're still going strong.

Now, as far as Mario goes, the public really disagrees with the notion that he's overused in any way. Take a look as to how he's been received so far this generation.

Mario Kart Wii: 17,130,000
Super Mario Galaxy: 8,080,000
Mario & Sonic at the Olympic Games: 7,100,000
Mario Party 8: 6,640,000
Super Paper Mario: 2,800,000
Mario Strikers Charged: 1,990,000
Mario Super Sluggers: 1,160,000
Mario Power Tennis: 880,000

New Super Mario Bros.: 19,260,000
Mario Kart DS: 15,610,000
Super Mario 64 DS: 7,700,000
Mario Party DS: 5,990,000
Mario & Sonic at the Olympic Games: 4,380,000
Mario Hoops 3 on 3: 1,840,000
Mario & Luigi: Partners in Time: 1,540,000
Mario vs. Donkey Kong 2: March of the Minis: 1,440,000
Mario & Luigi: Bowser's Inside Story: 690,000

So the only games that haven't sold over a million copies is a GCN Wii-Make and a game released in only one region so far. The public doesn't think Mario is overused in any way, shape, or form methinks.